Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / attribs / gl-vertex-attrib-zero-issues.html
blob9de94399118ca5ef7bb1a2e24b6402a5007e122b
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Enable Vertex Attrib Zero Test</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="50" height="50">
18 </canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="vshader" type="x-shader/x-vertex">
22 attribute vec4 vPosition;
23 void main()
25 gl_Position = vPosition;
27 </script>
29 <script id="fshader" type="x-shader/x-fragment">
30 void main()
32 gl_FragColor = vec4(0.0,1.0,0.0,1.0);
34 </script>
36 <script>
37 "use strict";
38 description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL");
39 debug("");
40 var wtu = WebGLTestUtils;
41 var gl = wtu.create3DContext("example");
42 var g_program;
43 var g_attribLocation;
44 function setup(attribIndex) {
45 var program = wtu.setupProgram(
46 gl, ['vshader', 'fshader'], ['vPosition'], [attribIndex]);
47 g_program = program;
48 g_attribLocation = attribIndex;
49 shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')");
50 return program;
53 function setupVerts(numVerts) {
54 var verts = [
55 1.0, 1.0, 0.0,
56 -1.0, 1.0, 0.0,
57 -1.0, -1.0, 0.0,
58 1.0, 1.0, 0.0,
59 -1.0, -1.0, 0.0,
60 1.0, -1.0, 0.0
62 var positions = new Float32Array(numVerts * 3);
63 var indices = new Uint16Array(numVerts);
64 for (var ii = 0; ii < numVerts; ++ii) {
65 var ndx = ii % 6;
66 var dst = ii * 3;
67 var src = ndx * 3;
68 for (var jj = 0; jj < 3; ++jj) {
69 positions[dst + jj] = verts[src + jj];
71 indices[ii] = ii;
73 var vertexObject = gl.createBuffer();
74 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
75 gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
76 var indexBuffer = gl.createBuffer();
77 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
78 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
81 var p0 = setup(0);
82 var p3 = setup(3);
83 setupVerts(60000);
85 for (var ii = 0; ii < 5; ++ii) {
86 // test drawing with attrib 0
87 gl.useProgram(p0);
88 gl.enableVertexAttribArray(0);
89 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
90 gl.clear(gl.COLOR_BUFFER_BIT);
91 gl.drawElements(gl.TRIANGLES, 60000, gl.UNSIGNED_SHORT, 0);
92 wtu.glErrorShouldBe(
93 gl, gl.NO_ERROR,
94 "drawing using attrib 0 with 6 verts");
95 wtu.checkCanvas(gl, [0, 255, 0, 255], "canvas should be green");
96 gl.disableVertexAttribArray(0);
98 // test drawing without attrib 0
99 gl.useProgram(p3);
100 gl.enableVertexAttribArray(3);
101 gl.vertexAttribPointer(3, 3, gl.FLOAT, false, 0, 0);
102 gl.clear(gl.COLOR_BUFFER_BIT);
103 gl.drawArrays(gl.TRIANGLES, 0, 60000);
104 wtu.glErrorShouldBe(
105 gl, gl.NO_ERROR,
106 "drawing using attrib 3 with 60000 verts");
107 wtu.checkCanvas(gl, [0, 255, 0, 255], "canvas should be green");
108 gl.disableVertexAttribArray(3);
110 // This second test of drawing without attrib0 uncovered a bug in chrome
111 // where after the draw without attrib0 the attrib 0 emulation code disabled
112 // attrib 0 and it was never re-enabled so this next draw failed.
113 gl.useProgram(p3);
114 gl.enableVertexAttribArray(3);
115 gl.clear(gl.COLOR_BUFFER_BIT);
116 gl.drawElements(gl.TRIANGLES, 60000, gl.UNSIGNED_SHORT, 0);
117 wtu.glErrorShouldBe(
118 gl, gl.NO_ERROR,
119 "drawing using attrib 3 with 60000 verts");
120 wtu.checkCanvas(gl, [0, 255, 0, 255], "canvas should be green");
121 gl.disableVertexAttribArray(3);
125 var successfullyParsed = true;
126 </script>
127 <script src="../../js/js-test-post.js"></script>
129 </body>
130 </html>