Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / extensions / oes-standard-derivatives.html
blobf6f4de0243a5dc0f929439d827c9375a877beeb6
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL OES_standard_derivatives Conformance Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
19 <div id="console"></div>
20 <!-- Shaders for testing standard derivatives -->
22 <!-- Shader omitting the required #extension pragma -->
23 <script id="missingPragmaFragmentShader" type="x-shader/x-fragment">
24 precision mediump float;
25 varying vec2 texCoord;
26 void main() {
27 float dx = dFdx(texCoord.x);
28 float dy = dFdy(texCoord.y);
29 float w = fwidth(texCoord.x);
30 gl_FragColor = vec4(dx, dy, w, 1.0);
32 </script>
34 <!-- Shader to test macro definition -->
35 <script id="macroFragmentShader" type="x-shader/x-fragment">
36 precision mediump float;
37 void main() {
38 #ifdef GL_OES_standard_derivatives
39 gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
40 #else
41 // Error expected
42 #error no GL_OES_standard_derivatives;
43 #endif
45 </script>
47 <!-- Shader with required #extension pragma -->
48 <script id="testFragmentShader" type="x-shader/x-fragment">
49 #extension GL_OES_standard_derivatives : enable
50 precision mediump float;
51 varying vec2 texCoord;
52 void main() {
53 float dx = dFdx(texCoord.x);
54 float dy = dFdy(texCoord.y);
55 float w = fwidth(texCoord.x);
56 gl_FragColor = vec4(dx, dy, w, 1.0);
58 </script>
59 <!-- Shader with #extension after other code -->
60 <script id="testFragmentShaderWithExtensionNotAtTop" type="x-shader/x-fragment">
61 precision mediump float;
62 varying vec2 texCoord;
63 void main() {
64 #extension GL_OES_standard_derivatives : enable
65 float dx = dFdx(texCoord.x);
66 float dy = dFdy(texCoord.y);
67 float w = fwidth(texCoord.x);
68 gl_FragColor = vec4(dx, dy, w, 1.0);
70 </script>
71 <!-- Shaders to link with test fragment shaders -->
72 <script id="goodVertexShader" type="x-shader/x-vertex">
73 attribute vec4 vPosition;
74 varying vec2 texCoord;
75 void main() {
76 texCoord = vPosition.xy;
77 gl_Position = vPosition;
79 </script>
80 <!-- Shaders to test output -->
81 <script id="outputVertexShader" type="x-shader/x-vertex">
82 attribute vec4 vPosition;
83 varying vec4 position;
84 void main() {
85 position = vPosition;
86 gl_Position = vPosition;
88 </script>
89 <script id="outputFragmentShader" type="x-shader/x-fragment">
90 #extension GL_OES_standard_derivatives : enable
91 precision mediump float;
92 varying vec4 position;
93 void main() {
94 float dzdx = dFdx(position.z);
95 float dzdy = dFdy(position.z);
96 float fw = fwidth(position.z);
97 gl_FragColor = vec4(abs(dzdx) * 40.0, abs(dzdy) * 40.0, fw * 40.0, 1.0);
99 </script>
101 <script>
102 "use strict";
103 description("This test verifies the functionality of the OES_standard_derivatives extension, if it is available.");
105 debug("");
107 var wtu = WebGLTestUtils;
108 var canvas = document.getElementById("canvas");
109 var gl = wtu.create3DContext(canvas);
110 var ext = null;
112 // Run all tests once.
113 runAllTests();
115 // Run all tests against with a new context to test for any cache issues.
116 debug("");
117 debug("Testing new context to catch cache errors");
118 gl = wtu.create3DContext();
119 ext = null;
120 runAllTests();
122 function runAllTests() {
123 if (!gl) {
124 testFailed("WebGL context does not exist");
125 } else {
126 testPassed("WebGL context exists");
128 // Run tests with extension disabled
129 runHintTestDisabled();
130 runShaderTests(false);
132 // Query the extension and store globally so shouldBe can access it
133 ext = gl.getExtension("OES_standard_derivatives");
134 if (!ext) {
135 testPassed("No OES_standard_derivatives support -- this is legal");
137 runSupportedTest(false);
138 } else {
139 testPassed("Successfully enabled OES_standard_derivatives extension");
141 runSupportedTest(true);
143 runHintTestEnabled();
144 runShaderTests(true);
145 runOutputTests();
146 runUniqueObjectTest();
148 // Run deferred link tests.
149 runDeferredLinkTests();
155 function runSupportedTest(extensionEnabled) {
156 var supported = gl.getSupportedExtensions();
157 if (supported.indexOf("OES_standard_derivatives") >= 0) {
158 if (extensionEnabled) {
159 testPassed("OES_standard_derivatives listed as supported and getExtension succeeded");
160 } else {
161 testFailed("OES_standard_derivatives listed as supported but getExtension failed");
163 } else {
164 if (extensionEnabled) {
165 testFailed("OES_standard_derivatives not listed as supported but getExtension succeeded");
166 } else {
167 testPassed("OES_standard_derivatives not listed as supported and getExtension failed -- this is legal");
172 function runHintTestDisabled() {
173 debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension disabled");
175 // Use the constant directly as we don't have the extension
176 var FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
178 gl.getParameter(FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
179 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES should not be queryable if extension is disabled");
181 gl.hint(FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
182 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "hint should not accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES if extension is disabled");
185 function runHintTestEnabled() {
186 debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension enabled");
188 shouldBe("ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES", "0x8B8B");
190 gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
191 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES query should succeed if extension is enabled");
193 // Default value is DONT_CARE
194 if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) == gl.DONT_CARE) {
195 testPassed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is DONT_CARE");
196 } else {
197 testFailed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is not DONT_CARE");
200 // Ensure that we can set the target
201 gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
202 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "hint should accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES");
204 // Test all the hint modes
205 var validModes = ["FASTEST", "NICEST", "DONT_CARE"];
206 var anyFailed = false;
207 for (var n = 0; n < validModes.length; n++) {
208 var mode = validModes[n];
209 gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl[mode]);
210 if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) != gl[mode]) {
211 testFailed("Round-trip of hint()/getParameter() failed on mode " + mode);
212 anyFailed = true;
215 if (!anyFailed) {
216 testPassed("Round-trip of hint()/getParameter() with all supported modes");
220 function runShaderTests(extensionEnabled) {
221 debug("");
222 debug("Testing various shader compiles with extension " + (extensionEnabled ? "enabled" : "disabled"));
224 // Expect the macro shader to succeed ONLY if enabled
226 const macroFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "macroFragmentShader");
227 if (extensionEnabled) {
228 if (macroFragmentProgram) {
229 // Expected result
230 testPassed("GL_OES_standard_derivatives defined in shaders when extension is enabled");
231 } else {
232 testFailed("GL_OES_standard_derivatives not defined in shaders when extension is enabled");
234 } else {
235 if (macroFragmentProgram) {
236 testFailed("GL_OES_standard_derivatives defined in shaders when extension is disabled");
237 } else {
238 testPassed("GL_OES_standard_derivatives not defined in shaders when extension disabled");
243 // Always expect the shader missing the #pragma to fail (whether enabled or not)
245 const missingPragmaFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "missingPragmaFragmentShader");
246 if (missingPragmaFragmentProgram) {
247 testFailed("Shader built-ins allowed without #extension pragma");
248 } else {
249 testPassed("Shader built-ins disallowed without #extension pragma");
253 // Try to compile a shader using the built-ins that should only succeed if enabled
255 const testFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShader");
256 if (extensionEnabled) {
257 if (testFragmentProgram) {
258 testPassed("Shader built-ins compiled successfully when extension enabled");
259 } else {
260 testFailed("Shader built-ins failed to compile when extension enabled");
262 } else {
263 if (testFragmentProgram) {
264 testFailed("Shader built-ins compiled successfully when extension disabled");
265 } else {
266 testPassed("Shader built-ins failed to compile when extension disabled");
271 // This tests specifically that #extension directives after other code are
272 // valid, per spec (6.35 GLSL ES #extension directive location).
274 // This test actually has nothing to do with OES_standard_derivatives, but
275 // is inserted here because this extension is ubiquitous.
277 // This test is not as strict as the spec - it doesn't require that "the
278 // scope ... is always the whole shader", because implementations (ANGLE
279 // shader translator) do not actually implement this correctly. The test
280 // coverage is intentionally left incomplete - in practice, all WebGL
281 // shaders already work with the current implementation, so there's no
282 // practical reason to update them to match the spec. Conversely, the
283 // currently implemented rules are too complex to formalize in spec.
285 // Regression test for https://crbug.com/971660 .
287 const testFragmentProgramWithExtensionNotAtTop = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShaderWithExtensionNotAtTop");
288 if (extensionEnabled) {
289 if (testFragmentProgramWithExtensionNotAtTop) {
290 testPassed("Shader with #extension after non-preprocessor code: compiled successfully when extension enabled");
291 } else {
292 testFailed("Shader with #extension after non-preprocessor code: failed to compile when extension enabled");
298 function runOutputTests() {
299 // This tests does several draws with various values of z.
300 // The output of the fragment shader is:
301 // [dFdx(z), dFdy(z), fwidth(z), 1.0]
302 // The expected math: (note the conversion to uint8)
303 // canvas.width = canvas.height = 50
304 // dFdx = totalChange.x / canvas.width = 0.5 / 50.0 = 0.01
305 // dFdy = totalChange.y / canvas.height = 0.5 / 50.0 = 0.01
306 // fw = abs(dFdx + dFdy) = 0.01 + 0.01 = 0.02
307 // r = floor(dFdx * 40.0 * 255) = 102
308 // g = floor(dFdy * 40.0 * 255) = 102
309 // b = floor(fw * 40.0 * 255) = 204
311 var e = 5; // Amount of variance to allow in result pixels - may need to be tweaked higher
313 debug("Testing various draws for valid built-in function behavior");
315 canvas.width = 50; canvas.height = 50;
316 gl.viewport(0, 0, canvas.width, canvas.height);
317 gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.NICEST);
319 var positionLoc = 0;
320 var texcoordLoc = 1;
321 var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition', 'texCoord0'], [0, 1]);
322 var quadParameters = wtu.setupUnitQuad(gl, positionLoc, texcoordLoc);
324 function expectResult(target, message) {
325 var locations = [
326 [ 0.1, 0.1 ],
327 [ 0.9, 0.1 ],
328 [ 0.1, 0.9 ],
329 [ 0.9, 0.9 ],
330 [ 0.5, 0.5 ]
332 for (var n = 0; n < locations.length; n++) {
333 var loc = locations[n];
334 var px = Math.floor(loc[0] * canvas.width);
335 var py = Math.floor(loc[1] * canvas.height);
336 wtu.checkCanvasRect(gl, px, py, 1, 1, target, message, 4);
340 function setupBuffers(tl, tr, bl, br) {
341 gl.bindBuffer(gl.ARRAY_BUFFER, quadParameters[0]);
342 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
343 1.0, 1.0, tr,
344 -1.0, 1.0, tl,
345 -1.0, -1.0, bl,
346 1.0, 1.0, tr,
347 -1.0, -1.0, bl,
348 1.0, -1.0, br]), gl.STATIC_DRAW);
349 gl.vertexAttribPointer(positionLoc, 3, gl.FLOAT, false, 0, 0);
352 // Draw 1: (no variation)
353 setupBuffers(0.0, 0.0, 0.0, 0.0);
354 wtu.clearAndDrawUnitQuad(gl);
355 expectResult([0, 0, 0, 255],
356 "Draw 1 (no variation) should pass");
358 // Draw 2: (variation in x)
359 setupBuffers(1.0, 0.0, 1.0, 0.0);
360 wtu.clearAndDrawUnitQuad(gl);
361 expectResult([204, 0, 204, 255],
362 "Draw 2 (variation in x) should pass");
364 // Draw 3: (variation in y)
365 setupBuffers(1.0, 1.0, 0.0, 0.0);
366 wtu.clearAndDrawUnitQuad(gl);
367 expectResult([0, 204, 204, 255],
368 "Draw 3 (variation in y) should pass");
370 // Draw 4: (variation in x & y)
371 setupBuffers(1.0, 0.5, 0.5, 0.0);
372 wtu.clearAndDrawUnitQuad(gl);
373 expectResult([102, 102, 204, 255],
374 "Draw 4 (variation in x & y) should pass");
377 function runUniqueObjectTest()
379 debug("Testing that getExtension() returns the same object each time");
380 ext = null;
381 gl.getExtension("OES_standard_derivatives").myProperty = 2;
382 webglHarnessCollectGarbage();
383 shouldBe('gl.getExtension("OES_standard_derivatives").myProperty', '2');
386 function runDeferredLinkTests() {
387 debug("");
388 debug("Testing deferred shader compilation tests.");
390 // Test for compilation failures that are caused by missing extensions
391 // do not succeed if extensions are enabled during linking. This would
392 // only happen for deferred shader compilations.
394 // First test if link succeeds with extension enabled.
395 var glEnabled = wtu.create3DContext();
396 var extEnabled = glEnabled.getExtension("OES_standard_derivatives");
397 if (!extEnabled) {
398 testFailed("Deferred link test expects the extension to be supported");
401 var vertexShader = wtu.loadShaderFromScript(glEnabled, "goodVertexShader");
402 var fragmentShader = wtu.loadShaderFromScript(glEnabled, "macroFragmentShader");
404 if (!vertexShader || !fragmentShader) {
405 testFailed("Could not create good shaders.");
406 return;
409 var program = wtu.setupProgram(glEnabled, [vertexShader, fragmentShader]);
411 if (!program) {
412 testFailed("Compilation with extension enabled failed.");
413 return;
416 // Create new context to test link failure without extension enabled.
417 var glDeferred = wtu.create3DContext();
419 var vertexShader = wtu.loadShaderFromScript(glDeferred, "goodVertexShader", glDeferred.VERTEX_SHADER, undefined, undefined, true);
420 var fragmentShader = wtu.loadShaderFromScript(glDeferred, "macroFragmentShader", glDeferred.FRAGMENT_SHADER, undefined, undefined, true);
422 if (vertexShader == null || fragmentShader == null) {
423 testFailed("Could not create shaders.");
424 return;
427 // Shader compilations should have failed due to extensions not enabled.
428 glDeferred.getExtension("OES_standard_derivatives");
429 var program = wtu.setupProgram(glDeferred, [vertexShader, fragmentShader]);
430 if (program) {
431 testFailed("Compilation with extension disabled then linking with extension enabled should have failed.");
432 return;
435 testPassed("Compilation with extension disabled then linking with extension enabled.");
438 debug("");
439 var successfullyParsed = true;
440 </script>
441 <script src="../../js/js-test-post.js"></script>
443 </body>
444 </html>