Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / extensions / oes-vertex-array-object.html
blob4d544aeade9a6ad6595aa49faa0ae6ab025e058c
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL OES_vertex_array_object Conformance Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <!-- comment in the script tag below to test through JS emulation of the extension. -->
16 <!--
17 <script src="../../../demos/google/resources/OESVertexArrayObject.js"></script>
18 -->
19 </head>
20 <body>
21 <div id="description"></div>
22 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
23 <div id="console"></div>
24 <script id="vshader" type="x-shader/x-vertex">
25 attribute vec4 a_position;
26 attribute vec4 a_color;
27 varying vec4 v_color;
28 void main(void) {
29 gl_Position = a_position;
30 v_color = a_color;
32 </script>
33 <script id="fshader" type="x-shader/x-fragment">
34 precision mediump float;
35 varying vec4 v_color;
36 void main(void) {
37 gl_FragColor = v_color;
39 </script>
40 <script>
41 "use strict";
42 description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
44 debug("");
46 var wtu = WebGLTestUtils;
47 var canvas = document.getElementById("canvas");
48 var gl = wtu.create3DContext(canvas);
49 var ext = null;
50 var vao = null;
52 var contextA;
53 var contextB;
54 var extA;
55 var extB;
56 var vertexArrayA;
57 var vertexArrayB;
59 if (!gl) {
60 testFailed("WebGL context does not exist");
61 } else {
62 testPassed("WebGL context exists");
64 // Setup emulated OESVertexArrayObject if it has been included.
65 if (window.setupVertexArrayObject) {
66 debug("using emulated OES_vertex_array_object");
67 setupVertexArrayObject(gl);
70 // Run tests with extension disabled
71 runBindingTestDisabled();
73 // Query the extension and store globally so shouldBe can access it
74 ext = gl.getExtension("OES_vertex_array_object");
75 if (!ext) {
76 testPassed("No OES_vertex_array_object support -- this is legal");
78 runSupportedTest(false);
79 } else {
80 testPassed("Successfully enabled OES_vertex_array_object extension");
82 runSupportedTest(true);
83 runBindingTestEnabled();
84 runObjectTest();
85 runAttributeTests();
86 runAttributeValueTests();
87 runDrawTests();
88 runUnboundDeleteTests();
89 runBoundDeleteTests();
90 runArrayBufferBindTests();
91 runInvalidContextTests();
92 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
96 function runSupportedTest(extensionEnabled) {
97 var supported = gl.getSupportedExtensions();
98 if (supported.indexOf("OES_vertex_array_object") >= 0) {
99 if (extensionEnabled) {
100 testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
101 } else {
102 testFailed("OES_vertex_array_object listed as supported but getExtension failed");
104 } else {
105 if (extensionEnabled) {
106 testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
107 } else {
108 testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
113 function runBindingTestDisabled() {
114 debug("");
115 debug("Testing binding enum with extension disabled");
117 // Use the constant directly as we don't have the extension
118 var VERTEX_ARRAY_BINDING_OES = 0x85B5;
120 gl.getParameter(VERTEX_ARRAY_BINDING_OES);
121 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
124 function runBindingTestEnabled() {
125 debug("");
126 debug("Testing binding enum with extension enabled");
128 shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
130 gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
131 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enabled");
133 // Default value is null
134 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
135 testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
136 } else {
137 testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
140 debug("");
141 debug("Testing binding a VAO");
142 var vao0 = ext.createVertexArrayOES();
143 var vao1 = ext.createVertexArrayOES();
144 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
145 ext.bindVertexArrayOES(vao0);
146 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
147 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
148 } else {
149 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
151 ext.bindVertexArrayOES(vao1);
152 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
153 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
154 } else {
155 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
157 ext.deleteVertexArrayOES(vao1);
158 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
159 ext.bindVertexArrayOES(vao1);
160 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
161 ext.bindVertexArrayOES(null);
162 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
163 ext.deleteVertexArrayOES(vao1);
166 function runObjectTest() {
167 debug("");
168 debug("Testing object creation");
170 vao = ext.createVertexArrayOES();
171 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
172 shouldBeNonNull("vao");
174 // Expect false if never bound
175 shouldBeFalse("ext.isVertexArrayOES(vao)");
176 ext.bindVertexArrayOES(vao);
177 shouldBeTrue("ext.isVertexArrayOES(vao)");
178 ext.bindVertexArrayOES(null);
179 shouldBeTrue("ext.isVertexArrayOES(vao)");
181 shouldBeFalse("ext.isVertexArrayOES(null)");
183 ext.deleteVertexArrayOES(vao);
184 vao = null;
187 function runAttributeTests() {
188 debug("");
189 debug("Testing attributes work across bindings");
191 var states = [];
193 var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
194 for (var n = 0; n < attrCount; n++) {
195 gl.bindBuffer(gl.ARRAY_BUFFER, null);
196 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
198 var state = {};
199 states.push(state);
201 var vao = state.vao = ext.createVertexArrayOES();
202 ext.bindVertexArrayOES(vao);
204 var enableArray = (n % 2 == 0);
205 if (enableArray) {
206 gl.enableVertexAttribArray(n);
207 } else {
208 gl.disableVertexAttribArray(n);
211 if (enableArray) {
212 var buffer = state.buffer = gl.createBuffer();
213 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
214 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
216 gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
219 if (enableArray) {
220 var elbuffer = state.elbuffer = gl.createBuffer();
221 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
222 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
225 ext.bindVertexArrayOES(null);
228 var anyMismatch = false;
229 for (var n = 0; n < attrCount; n++) {
230 var state = states[n];
232 ext.bindVertexArrayOES(state.vao);
234 var shouldBeEnabled = (n % 2 == 0);
235 var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
236 if (shouldBeEnabled != isEnabled) {
237 testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
238 anyMismatch = true;
241 var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
242 if (shouldBeEnabled) {
243 if (buffer == state.buffer) {
244 // Matched
245 if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
246 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
247 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
248 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
249 (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
250 // Matched
251 } else {
252 testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
253 anyMismatch = true;
255 } else {
256 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
257 anyMismatch = true;
259 } else {
260 // GL_CURRENT_VERTEX_ATTRIB is not preserved
261 if (buffer) {
262 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
263 anyMismatch = true;
267 var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
268 if (shouldBeEnabled) {
269 if (elbuffer == state.elbuffer) {
270 // Matched
271 } else {
272 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
273 anyMismatch = true;
275 } else {
276 if (elbuffer == null) {
277 // Matched
278 } else {
279 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
280 anyMismatch = true;
284 ext.bindVertexArrayOES(null);
285 if (!anyMismatch) {
286 testPassed("All attributes preserved across bindings");
289 for (var n = 0; n < attrCount; n++) {
290 var state = states[n];
291 ext.deleteVertexArrayOES(state.vao);
295 function runAttributeValueTests() {
296 debug("");
297 debug("Testing that attribute values are not attached to bindings");
299 var v;
300 var vao0 = ext.createVertexArrayOES();
301 var anyFailed = false;
303 ext.bindVertexArrayOES(null);
304 gl.vertexAttrib4f(0, 0, 1, 2, 3);
306 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
307 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
308 testFailed("Vertex attrib value not round-tripped?");
309 anyFailed = true;
312 ext.bindVertexArrayOES(vao0);
314 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
315 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
316 testFailed("Vertex attrib value reset across bindings");
317 anyFailed = true;
320 gl.vertexAttrib4f(0, 4, 5, 6, 7);
321 ext.bindVertexArrayOES(null);
323 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
324 if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
325 testFailed("Vertex attrib value bound to buffer");
326 anyFailed = true;
329 if (!anyFailed) {
330 testPassed("Vertex attribute values are not attached to bindings")
333 ext.bindVertexArrayOES(null);
334 ext.deleteVertexArrayOES(vao0);
337 function runDrawTests() {
338 debug("");
339 debug("Testing draws with various VAO bindings");
341 canvas.width = 50; canvas.height = 50;
342 gl.viewport(0, 0, canvas.width, canvas.height);
344 var vao0 = ext.createVertexArrayOES();
345 var vao1 = ext.createVertexArrayOES();
346 var vao2 = ext.createVertexArrayOES();
348 var positionLocation = 0;
349 var colorLocation = 1;
351 var program = wtu.setupSimpleVertexColorProgram(gl, positionLocation, colorLocation);
353 function setupQuad(s, colorsInArray) {
354 var vertexObject = gl.createBuffer();
355 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
356 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
357 1.0 * s, 1.0 * s, 0.0,
358 -1.0 * s, 1.0 * s, 0.0,
359 -1.0 * s, -1.0 * s, 0.0,
360 1.0 * s, 1.0 * s, 0.0,
361 -1.0 * s, -1.0 * s, 0.0,
362 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
363 gl.enableVertexAttribArray(positionLocation);
364 gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0);
366 // Test switching between VAOs that have different number of enabled arrays
367 if (colorsInArray) {
368 var vertexObject = gl.createBuffer();
369 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
370 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
371 0.0, 0.0, 0.0, 1.0,
372 0.0, 0.0, 0.0, 1.0,
373 0.0, 0.0, 0.0, 1.0,
374 0.0, 0.0, 0.0, 1.0,
375 0.0, 0.0, 0.0, 1.0,
376 0.0, 0.0, 0.0, 1.0]), gl.STATIC_DRAW);
377 gl.enableVertexAttribArray(colorLocation);
378 gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0);
379 } else {
380 gl.disableVertexAttribArray(colorLocation);
384 function verifyDiagonalPixels(s, expectedInside, drawDescription) {
385 // Tests pixels along a diagonal running from the center of the canvas to the (0, 0) corner.
386 // Values on the points list indicate relative position along this diagonal.
387 var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
388 for (var n = 0; n < points.length; n++) {
389 var expected = points[n] <= s ? expectedInside : 255;
390 var x = Math.round((1 - points[n]) * canvas.width / 2);
391 var y = Math.round((1 - points[n]) * canvas.height / 2);
392 wtu.checkCanvasRect(gl, x, y, 1, 1, [expected, expected, expected, 255],
393 "Drawing " + drawDescription + " should pass", 2);
396 function verifyDraw(drawDescription, s, colorsInArray) {
397 wtu.clearAndDrawUnitQuad(gl);
398 var expectedInside = colorsInArray ? 0 : 128;
399 verifyDiagonalPixels(s, expectedInside, drawDescription);
402 // Setup all bindings
403 setupQuad(1, true);
404 ext.bindVertexArrayOES(vao0);
405 setupQuad(0.5, true);
406 ext.bindVertexArrayOES(vao1);
407 setupQuad(0.25, true);
408 ext.bindVertexArrayOES(vao2);
409 setupQuad(0.75, false);
411 gl.vertexAttrib4f(colorLocation, 0.5, 0.5, 0.5, 1);
413 // Verify drawing
414 ext.bindVertexArrayOES(null);
415 verifyDraw("with the default VAO", 1, true);
416 ext.bindVertexArrayOES(vao0);
417 verifyDraw("with VAO #0", 0.5, true);
418 ext.bindVertexArrayOES(vao1);
419 verifyDraw("with VAO #1", 0.25, true);
420 ext.bindVertexArrayOES(vao2);
421 verifyDraw("with VAO that has the color array disabled", 0.75, false);
423 // Verify bound VAO after delete
424 ext.bindVertexArrayOES(vao1);
425 ext.deleteVertexArrayOES(vao0);
426 verifyDraw("after deleting another VAO", 0.25, true);
427 ext.deleteVertexArrayOES(vao1);
428 verifyDraw("after deleting the VAO that was bound", 1, true);
430 // Disable global vertex attrib array
431 gl.disableVertexAttribArray(positionLocation);
432 gl.disableVertexAttribArray(colorLocation);
434 // Check that constant values are treated correctly as not being part of VAO state.
435 var positionLoc = 0;
436 var colorLoc = 1;
437 var gridRes = 1;
438 wtu.setupIndexedQuad(gl, gridRes, positionLoc);
439 // Set the vertex color to red.
440 gl.vertexAttrib4f(colorLoc, 1, 0, 0, 1);
442 var vao0 = ext.createVertexArrayOES();
443 ext.bindVertexArrayOES(vao0);
444 var program = wtu.setupSimpleVertexColorProgram(gl, positionLoc, colorLoc);
445 wtu.setupIndexedQuad(gl, gridRes, positionLoc);
446 // Set the vertex color to green.
447 gl.vertexAttrib4f(colorLoc, 0, 1, 0, 1);
448 wtu.clearAndDrawIndexedQuad(gl, gridRes);
449 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
450 ext.deleteVertexArrayOES(vao0);
451 wtu.clearAndDrawIndexedQuad(gl, gridRes);
452 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
455 function runUnboundDeleteTests() {
456 debug("");
457 debug("Testing using buffers that are deleted when attached to unbound VAOs");
459 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a_color"]);
460 gl.useProgram(program);
462 var positionBuffer = gl.createBuffer();
463 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
464 gl.bufferData(
465 gl.ARRAY_BUFFER,
466 new Float32Array([
467 1.0, 1.0,
468 -1.0, 1.0,
469 -1.0, -1.0,
470 1.0, -1.0]),
471 gl.STATIC_DRAW);
473 var colors = [
474 [255, 0, 0, 255],
475 [ 0, 255, 0, 255],
476 [ 0, 0, 255, 255],
477 [ 0, 255, 255, 255]
479 var colorBuffers = [];
480 var elementBuffers = [];
481 var vaos = [];
482 for (var ii = 0; ii < colors.length; ++ii) {
483 var vao = ext.createVertexArrayOES();
484 vaos.push(vao);
485 ext.bindVertexArrayOES(vao);
486 // Set the position buffer
487 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
488 gl.enableVertexAttribArray(0);
489 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
491 var elementBuffer = gl.createBuffer();
492 elementBuffers.push(elementBuffer);
493 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
494 gl.bufferData(
495 gl.ELEMENT_ARRAY_BUFFER,
496 new Uint8Array([0, 1, 2, 0, 2, 3]),
497 gl.STATIC_DRAW);
499 // Setup the color attrib
500 var color = colors[ii];
501 if (ii < 3) {
502 var colorBuffer = gl.createBuffer();
503 colorBuffers.push(colorBuffer);
504 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
505 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
506 [ color[0], color[1], color[2], color[3],
507 color[0], color[1], color[2], color[3],
508 color[0], color[1], color[2], color[3],
509 color[0], color[1], color[2], color[3]
510 ]), gl.STATIC_DRAW);
511 gl.enableVertexAttribArray(1);
512 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
513 } else {
514 gl.vertexAttrib4f(1, color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
518 // delete the color buffers AND the position buffer.
519 ext.bindVertexArrayOES(null);
520 for (var ii = 0; ii < colorBuffers.length; ++ii) {
521 gl.deleteBuffer(colorBuffers[ii]);
522 gl.deleteBuffer(elementBuffers[ii]);
523 ext.bindVertexArrayOES(vaos[ii]);
524 var boundBuffer = gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
525 // The buffers should still be valid at this point, since it was attached to the VAO
526 if(boundBuffer != colorBuffers[ii]) {
527 testFailed("buffer removed even though it is still attached to a VAO");
531 ext.bindVertexArrayOES(null);
532 gl.deleteBuffer(positionBuffer);
534 // Render with the deleted buffers. As they are referenced by VAOs they
535 // must still be around.
536 for (var ii = 0; ii < colors.length; ++ii) {
537 var color = colors[ii];
538 ext.bindVertexArrayOES(vaos[ii]);
539 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
540 wtu.checkCanvas(gl, color, "should be " + color);
543 // Clean up.
544 for (var ii = 0; ii < colorBuffers.length; ++ii) {
545 ext.deleteVertexArrayOES(vaos[ii]);
548 for (var ii = 0; ii < colorBuffers.length; ++ii) {
549 // The buffers should no longer be valid now that the VAOs are deleted
550 if(gl.isBuffer(colorBuffers[ii])) {
551 testFailed("buffer not properly cleaned up after VAO deletion");
556 function runBoundDeleteTests() {
557 debug("Testing using buffers that are deleted when attached to bound VAOs");
559 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a_color"]);
560 gl.useProgram(program);
562 var positionBuffer = gl.createBuffer();
563 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
564 gl.bufferData(
565 gl.ARRAY_BUFFER,
566 new Float32Array([
567 1.0, 1.0,
568 -1.0, 1.0,
569 -1.0, -1.0,
570 1.0, -1.0]),
571 gl.STATIC_DRAW);
573 // Setup the color attrib
574 var colorBuffer = gl.createBuffer();
575 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
576 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
577 [ 255, 0, 0, 255,
578 0, 255, 0, 255,
579 0, 0, 255, 255,
580 0, 255, 255, 255
581 ]), gl.STATIC_DRAW);
583 var vaos = [];
584 var elementBuffers = [];
585 for (var ii = 0; ii < 4; ++ii) {
586 var vao = ext.createVertexArrayOES();
587 vaos.push(vao);
588 ext.bindVertexArrayOES(vao);
590 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
591 gl.enableVertexAttribArray(0);
592 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
594 var elementBuffer = gl.createBuffer();
595 elementBuffers.push(elementBuffer);
596 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
597 gl.bufferData(
598 gl.ELEMENT_ARRAY_BUFFER,
599 new Uint8Array([0, 1, 2, 0, 2, 3]),
600 gl.STATIC_DRAW);
602 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
603 gl.enableVertexAttribArray(1);
604 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
607 // delete the color buffers AND the position buffer, that are bound to the current VAO
608 for (var ii = 0; ii < vaos.length; ++ii) {
609 ext.bindVertexArrayOES(vaos[ii]);
611 gl.deleteBuffer(colorBuffer);
612 gl.deleteBuffer(positionBuffer);
614 // After the first iteration, deleteBuffer will be a no-op, and will not unbind its matching
615 // bind points on the now-bound VAO like it did on the first iteration.
616 var expectRetained = (ii != 0);
617 var shouldBeStr = (expectRetained ? "retained" : "cleared");
619 var boundPositionBuffer = gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
620 if (expectRetained != (boundPositionBuffer == positionBuffer)) {
621 testFailed("Position attrib stored buffer should be " + shouldBeStr + ".");
624 var boundColorBuffer = gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
625 if (expectRetained != (boundColorBuffer == colorBuffer)) {
626 testFailed("Color attrib stored buffer should be " + shouldBeStr + ".");
629 // If retained, everything should still work. If cleared, drawing should now fail.
630 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
631 var expectedError = (expectRetained ? gl.NO_ERROR : gl.INVALID_OPERATION);
632 wtu.glErrorShouldBe(gl, expectedError,
633 "Draw call should " + (expectRetained ? "not " : "") + "fail.");
635 if (gl.isBuffer(positionBuffer)) {
636 testFailed("References from unbound VAOs don't keep Position buffer alive.");
638 if (gl.isBuffer(colorBuffer)) {
639 testFailed("References from unbound VAOs don't keep Color buffer alive");
644 function runArrayBufferBindTests() {
645 debug("");
646 debug("Testing that buffer bindings on VAOs don't affect default VAO ARRAY_BUFFER binding.");
648 ext.bindVertexArrayOES(null);
650 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_color", "a_position"]);
651 gl.useProgram(program);
653 // create shared element buffer
654 var elementBuffer = gl.createBuffer();
655 // bind to default
656 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
657 gl.bufferData(
658 gl.ELEMENT_ARRAY_BUFFER,
659 new Uint8Array([0, 1, 2, 0, 2, 3]),
660 gl.STATIC_DRAW);
662 // first create the buffers for no VAO draw.
663 var nonVAOColorBuffer = gl.createBuffer();
664 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
665 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
666 [ 0, 255, 0, 255,
667 0, 255, 0, 255,
668 0, 255, 0, 255,
669 0, 255, 0, 255,
670 ]), gl.STATIC_DRAW);
672 // shared position buffer.
673 var positionBuffer = gl.createBuffer();
674 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
675 gl.bufferData(
676 gl.ARRAY_BUFFER,
677 new Float32Array([
678 1.0, 1.0,
679 -1.0, 1.0,
680 -1.0, -1.0,
681 1.0, -1.0]),
682 gl.STATIC_DRAW);
684 // attach position buffer to default
685 gl.enableVertexAttribArray(1);
686 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
688 // now create VAO
689 var vao = ext.createVertexArrayOES();
690 ext.bindVertexArrayOES(vao);
692 // attach the position buffer VAO
693 gl.enableVertexAttribArray(1);
694 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
696 var vaoColorBuffer = gl.createBuffer();
697 gl.bindBuffer(gl.ARRAY_BUFFER, vaoColorBuffer);
698 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
699 [ 255, 0, 0, 255,
700 255, 0, 0, 255,
701 255, 0, 0, 255,
702 255, 0, 0, 255,
703 ]), gl.STATIC_DRAW);
704 gl.enableVertexAttribArray(0);
705 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
707 // now set the buffer back to the nonVAOColorBuffer
708 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
710 // bind to VAO
711 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
712 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
713 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
715 // unbind VAO
716 ext.bindVertexArrayOES(null);
718 // At this point the nonVAOColorBuffer should be still be bound.
719 // If the WebGL impl is emulating VAOs it must make sure
720 // it correctly restores this binding.
721 gl.enableVertexAttribArray(0);
722 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
723 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
724 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
727 function runInvalidContextTests() {
728 contextA = wtu.create3DContext(undefined, undefined, 1);
729 contextB = wtu.create3DContext(undefined, undefined, 1);
730 extA = contextA.getExtension("OES_vertex_array_object");
731 extB = contextB.getExtension("OES_vertex_array_object");
732 vertexArrayA = extA.createVertexArrayOES();
733 vertexArrayB = extB.createVertexArrayOES();
735 wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "extA.bindVertexArrayOES(vertexArrayA)");
736 wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "extA.bindVertexArrayOES(null)");
737 wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "extB.bindVertexArrayOES(vertexArrayB)");
738 wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "extB.bindVertexArrayOES(null)");
740 debug("")
741 debug("State queries validate context");
742 shouldBeFalse("extA.isVertexArrayOES(vertexArrayB)");
743 wtu.glErrorShouldBe(contextA, gl.NO_ERROR, "there should be no errors from invalid request");
744 shouldBeFalse("extB.isVertexArrayOES(vertexArrayA)");
745 wtu.glErrorShouldBe(contextB, gl.NO_ERROR, "there should be no errors from invalid request");
746 shouldBeTrue("extA.isVertexArrayOES(vertexArrayA)");
747 wtu.glErrorShouldBe(contextA, gl.NO_ERROR, "there should be no errors from valid request");
748 shouldBeTrue("extB.isVertexArrayOES(vertexArrayB)");
749 wtu.glErrorShouldBe(contextB, gl.NO_ERROR, "there should be no errors from valid request");
751 debug("")
752 debug("Deleting an object from another context generates an error");
753 wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "extA.deleteVertexArrayOES(vertexArrayB)");
754 wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "extB.deleteVertexArrayOES(vertexArrayA)");
756 debug("")
757 debug("Invalid delete operations do not delete");
758 shouldBeTrue("extA.isVertexArrayOES(vertexArrayA)");
759 shouldBeTrue("extB.isVertexArrayOES(vertexArrayB)");
761 debug("")
762 debug("Cannot bind VAOs from other contexts");
763 wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "extA.bindVertexArrayOES(vertexArrayB)");
764 wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "extB.bindVertexArrayOES(vertexArrayA)");
766 debug("")
767 debug("Context checks happen even for deleted objects");
768 wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "extA.deleteVertexArrayOES(vertexArrayA)");
769 wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "extB.deleteVertexArrayOES(vertexArrayB)");
770 wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "extA.deleteVertexArrayOES(vertexArrayB)");
771 wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "extB.deleteVertexArrayOES(vertexArrayA)");
774 debug("");
775 var successfullyParsed = true;
776 </script>
777 <script src="../../js/js-test-post.js"></script>
779 </body>
780 </html>