Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / extensions / webgl-compressed-texture-size-limit.html
blobab50e64d07b4019d3e930da417f270d850828c16
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL compressed texture size limit conformance test</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <script src="../../js/tests/webgl-compressed-texture-size-limit.js"></script>
16 </head>
17 <body>
18 <canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 "use strict";
23 enableJSTestPreVerboseLogging();
24 description("Checks size limit of the webgl compressed textures")
26 // ArrayBuffers can be at most 4GB (minus 1 byte), but any allocations larger than 1 GB are unreliable in practice. So limit allocations to 1 GB.
27 // Textures that are wide in just one dimension can still be used to test max TEXTURE_2D size limit even if we can't allocate space for huge square textures.
28 // Use a fairly conservative limit for positive test cube map size so OOM is avoided.
29 runCompressedTextureSizeLimitTest(Math.pow(2, 30), 2048);
31 var successfullyParsed = true;
32 </script>
33 </body>
34 </html>