Bug 1945965 – remove new tab April Fools logo. r=home-newtab-reviewers,reemhamz
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
8 <!DOCTYPE html>
9 <html>
10 <head>
11 <meta charset="utf-8">
12 <title>Passing a struct containing a sampler to a function.</title>
13 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
14 <script src="../../../js/js-test-pre.js"></script>
15 <script src="../../../js/webgl-test-utils.js"></script>
16 </head>
18 <body>
19 <canvas id="output" style="border: none;" width="64" height="64"></canvas>
20 <div id="description"></div>
21 <div id="console"></div>
23 <script id="shader-fs" type="x-shader/x-fragment">
24 precision mediump float;
26 struct SomeStruct{
27 sampler2D source;
30 vec4 fun(SomeStruct s){
31 return texture2D(s.source, vec2(0.5));
34 uniform SomeStruct green;
35 void main(){
36 gl_FragColor = fun(green);
38 </script>
40 <script id="shader-fs-array" type="x-shader/x-fragment">
41 precision mediump float;
43 struct SomeStruct{
44 sampler2D source;
47 vec4 fun(SomeStruct s[2]){
48 return texture2D(s[0].source, vec2(0.5));
51 uniform SomeStruct green[2];
52 void main(){
53 gl_FragColor = fun(green);
55 </script>
57 <script>
58 "use strict";
60 description();
61 debug("If the test passes correctly the viewport will be green.");
63 var wtu = WebGLTestUtils;
64 var canvas = document.getElementById("output");
65 var gl = wtu.create3DContext(canvas);
67 var textureGreen;
69 var createGreenTexture = function() {
70 var texture = gl.createTexture();
71 gl.bindTexture(gl.TEXTURE_2D, texture);
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
74 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
75 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
76 wtu.fillTexture(gl, texture, 1, 1, [0, 255, 0, 255]);
77 gl.bindTexture(gl.TEXTURE_2D, null);
78 return texture;
81 var test = function(fragShaderId, texUniformName) {
82 var program = wtu.setupProgram(gl, [wtu.simpleVertexShader, fragShaderId], ["a_position"], [0], true);
84 if (!program) {
85 testFailed("Shader compilation/link failed");
86 } else {
87 // Bind texture
88 var uniformMap = wtu.getUniformMap(gl, program);
89 gl.activeTexture(gl.TEXTURE0);
90 gl.bindTexture(gl.TEXTURE_2D, textureGreen);
91 gl.uniform1i(uniformMap[texUniformName].location, 0);
93 // Draw
94 wtu.clearAndDrawUnitQuad(gl);
96 // Verify output
97 wtu.checkCanvasRect(gl, 0, 128, 256, 128, [0, 255,0, 255], "should be green", 1);
101 if (!gl) {
102 testFailed("context does not exist");
103 } else {
104 wtu.setupUnitQuad(gl, 0, 1);
105 textureGreen = createGreenTexture();
106 test("shader-fs", "green.source");
107 test("shader-fs-array", "green[0].source");
109 var successfullyParsed = true;
110 </script>
111 <script src="../../../js/js-test-post.js"></script>
112 </body>
113 </html>