Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / glsl / functions / glsl-function-dot.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>GLSL dot function test</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
14 <script src="../../../js/js-test-pre.js"></script>
15 <script src="../../../js/webgl-test-utils.js"> </script>
16 <script src="../../../js/glsl-generator.js"> </script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 "use strict";
24 GLSLGenerator.runFeatureTest({
25 feature: "dot",
26 args: "$(type) p1, $(type) p2",
27 baseArgs: "value$(field)",
28 testFunc: "$(func)($(type),$(type))",
29 fragmentTolerance: 1,
30 emuFuncs: [
31 { type: "float",
32 code: [
33 "float $(func)_emu($(args)) {",
34 " return p1 * p2;",
35 "}"].join("\n")
37 { type: "vec2",
38 code: [
39 "float $(func)_emu($(args)) {",
40 " return p1.x * p2.x + p1.y * p2.y;",
41 "}"].join("\n")
43 { type: "vec3",
44 code: [
45 "float $(func)_emu($(args)) {",
46 " return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z;",
47 "}"].join("\n")
49 { type: "vec4",
50 code: [
51 "float $(func)_emu($(args)) {",
52 " return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z + p1.w * p2.w;",
53 "}"].join("\n")
56 gridRes: 8,
57 tests: [
58 ["$(output) = vec4(",
59 " $(func)(",
60 " $(input).x * 8.0 - 4.0,",
61 " $(input).y * 8.0 - 4.0) / 8.0,",
62 " 0,",
63 " 0,",
64 " 1);"].join("\n"),
65 ["$(output) = vec4(",
66 " 0,",
67 " $(func)(",
68 " $(input).xy * 8.0 - 4.0,",
69 " $(input).wz * 8.0 - 4.0) / 8.0,",
70 " 0, 1);"].join("\n"),
71 ["$(output) = vec4(",
72 " 0, 0,",
73 " $(func)(",
74 " $(input).xyz * 8.0 - 4.0,",
75 " $(input).yzw * 8.0 - 4.0) / 8.0,",
76 " 1);"].join("\n"),
77 ["$(output) = vec4(",
78 " $(func)(",
79 " vec4($(input).xyz, 0) * 8.0 - 4.0,",
80 " vec4(0, $(input).wzy) * 8.0 - 4.0) / 8.0,",
81 " 0, 0, 1);",
82 ].join("\n")
84 });
85 var successfullyParsed = true;
86 </script>
87 </body>
88 </html>