Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / glsl / misc / shader-with-frag-depth.frag.html
blob48454492c4ec90fee175427dd32a87316e548148
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL GLSL Conformance Tests</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
14 <script src="../../../js/js-test-pre.js"></script>
15 <script src="../../../js/webgl-test-utils.js"></script>
16 <script src="../../../js/glsl-conformance-test.js"></script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="fragmentShader" type="text/something-not-javascript">
22 // fragment shader that uses gl_FragDepth should fail
23 precision mediump float;
24 void main()
26 gl_FragColor = vec4(0.0,0.0,0.0,1.0);
27 gl_FragDepth = 1.0;
29 </script>
30 <script>
31 "use strict";
32 GLSLConformanceTester.runTest();
33 var successfullyParsed = true;
34 </script>
35 </body>
36 </html>