Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <link rel="stylesheet" href="../../../resources/js-test-style.css" />
11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
12 <script src="../../../js/js-test-pre.js"></script>
13 <script src="../../../js/webgl-test-utils.js"></script>
14 <script src="../../../js/glsl-conformance-test.js"></script>
15 <title></title>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="fragmentShader" type="text/something-not-javascript">
21 precision mediump float;
22 void main() {
23 struct S {
24 $(type) field;
26 S s1[2], s2;
27 $(var).field = $(initializer);
28 gl_FragColor = $(asVec4);
30 </script>
31 <script>
32 "use strict";
33 description("Verifies that mixed (array vs. not array) struct declarators work correctly.");
34 var tests = [];
35 var wtu = WebGLTestUtils;
36 var typeInfos = [
37 { type: 'float', initializer: '1.0', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' },
38 { type: 'vec2', initializer: 'vec2(0.0, 1.0)', asVec4: 'vec4($(var).field,0.0,1.0)' },
39 { type: 'vec3', initializer: 'vec3(0.0, 1.0, 0.0)', asVec4: 'vec4($(var).field,1.0)' },
40 { type: 'vec4', initializer: 'vec4(0.0, 1.0, 0.0, 1.0)', asVec4: '$(var).field' },
41 { type: 'int', initializer: '1', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' },
42 { type: 'ivec2', initializer: 'ivec2(0, 1)', asVec4: 'vec4($(var).field,0.0,1.0)' },
43 { type: 'ivec3', initializer: 'ivec3(0, 1, 0)', asVec4: 'vec4($(var).field,1.0)' },
44 { type: 'ivec4', initializer: 'ivec4(0, 1, 0, 1)', asVec4: 'vec4($(var).field)' },
45 { type: 'bool', initializer: 'true', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' },
46 { type: 'bvec2', initializer: 'bvec2(false, true)', asVec4: 'vec4($(var).field,0.0,1.0)' },
47 { type: 'bvec3', initializer: 'bvec3(false, true, false)', asVec4: 'vec4($(var).field,1.0)' },
48 { type: 'bvec4', initializer: 'bvec4(false,true,false,true)',asVec4: 'vec4($(var).field)' },
50 ['s1[0]', 's1[1]', 's2'].forEach(function(varName) {
51 typeInfos.forEach(function (typeInfo) {
52 var replaceParams = {
53 type: typeInfo.type,
54 initializer: typeInfo.initializer,
55 var: varName,
56 asVec4: wtu.replaceParams(typeInfo.asVec4, {var: varName})
58 tests.push({
59 fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
60 passMsg: typeInfo.type,
61 fShaderSuccess: true,
62 linkSuccess: true,
63 render:true
64 });
65 });
66 });
67 GLSLConformanceTester.runTests(tests);
68 var successfullyParsed = true;
69 </script>
70 </body>
71 </html>