Bug 1945965 – remove new tab April Fools logo. r=home-newtab-reviewers,reemhamz
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
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6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <link rel="stylesheet" href="../../../resources/js-test-style.css" />
11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
12 <script src="../../../js/js-test-pre.js"></script>
13 <script src="../../../js/webgl-test-utils.js"></script>
14 <script src="../../../js/glsl-conformance-test.js"></script>
15 <title></title>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="intFragShader" type="text/something-not-javascript">
21 void main() {
22 int i = 2, j = (i > 1) ? 1 : 0;
23 gl_FragColor = vec4(0.0, j, 0.0, 1.0);
25 </script>
26 <script id="ivec2FragShader" type="text/something-not-javascript">
27 void main() {
28 ivec2 i = ivec2(2, 0), j = (i.x > 1) ? ivec2(0, 1) : ivec2(0, 0);
29 gl_FragColor = vec4(j, 0.0, 1.0);
31 </script>
32 <script id="ivec3FragShader" type="text/something-not-javascript">
33 void main() {
34 ivec3 i = ivec3(0, 2, 0), j = (i.y > 1) ? ivec3(0, 1, 0) : ivec3(0, 0, 0);
35 gl_FragColor = vec4(j, 1.0);
37 </script>
38 <script id="ivec4FragShader" type="text/something-not-javascript">
39 void main() {
40 ivec4 i = ivec4(0.0, 0.0, 2.0, 0.0), j = (i.z > 1) ? ivec4(0, 1, 0, 1) : ivec4(0, 0, 0, 1);
41 gl_FragColor = vec4(j);
43 </script>
44 <script id="floatFragShader" type="text/something-not-javascript">
45 void main() {
46 precision mediump float;
47 float i = 2.0, j = (i > 1.0) ? 1.0 : 0.0;
48 gl_FragColor = vec4(0.0, j, 0.0, 1.0);
50 </script>
51 <script id="vec2FragShader" type="text/something-not-javascript">
52 void main() {
53 precision mediump float;
54 vec2 i = vec2(2.0, 0.0), j = (i.x > 1.0) ? vec2(0.0, 1.0) : vec2(0.0, 0.0);
55 gl_FragColor = vec4(j, 0.0, 1.0);
57 </script>
58 <script id="vec3FragShader" type="text/something-not-javascript">
59 void main() {
60 precision mediump float;
61 vec3 i = vec3(0.0, 2.0, 0.0), j = (i.y > 1.0) ? vec3(0.0, 1.0, 0.0) : vec3(0.0, 0.0, 0.0);
62 gl_FragColor = vec4(j, 1.0);
64 </script>
65 <script id="vec4FragShader" type="text/something-not-javascript">
66 void main() {
67 precision mediump float;
68 vec4 i = vec4(0.0, 0.0, 2.0, 0.0), j = (i.z > 1.0) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0);
69 gl_FragColor = j;
71 </script>
72 <script id="boolFragShader" type="text/something-not-javascript">
73 void main() {
74 bool i = true, j = i ? true : false;
75 gl_FragColor = vec4(0.0, j, 0.0, 1.0);
77 </script>
78 <script id="bvec2FragShader" type="text/something-not-javascript">
79 void main() {
80 bvec2 i = bvec2(true, false), j = i.x ? bvec2(false, true) : bvec2(false, false);
81 gl_FragColor = vec4(j, 0.0, 1.0);
83 </script>
84 <script id="bvec3FragShader" type="text/something-not-javascript">
85 void main() {
86 bvec3 i = bvec3(false, true, false), j = i.y ? bvec3(false, true, false) : bvec3(false, false, false);
87 gl_FragColor = vec4(j, 1.0);
89 </script>
90 <script id="bvec4FragShader" type="text/something-not-javascript">
91 void main() {
92 bvec4 i = bvec4(false, false, true, true), j = i.z ? bvec4(false, true, false, true) : bvec4(false, false, false, true);
93 gl_FragColor = vec4(j);
95 </script>
96 <script>
97 "use strict";
98 description("This test verifies initializers with ternary operators correctly initialize all variables.");
99 // Test fragment shaders are of the form
100 // void main() {
101 // {type} i = {initializer}, j = {ternary test using i that succeeds} ? : {green} : {black};
102 // gl_FragColor = vec4(...); // Emit green so that test will pass
103 // }
104 // The fragment shader must compile and link with the default vertex shader. J must be able to use the values of I as well as have its own
105 // values properly initialized.
106 var tests = [
107 { fShaderId: 'intFragShader', passMsg: 'Ternary operator in integer initalization', fShaderSuccess: true, linkSuccess: true, render: true },
108 { fShaderId: 'ivec2FragShader', passMsg: 'Ternary operator in ivec2 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
109 { fShaderId: 'ivec3FragShader', passMsg: 'Ternary operator in ivec3 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
110 { fShaderId: 'ivec4FragShader', passMsg: 'Ternary operator in ivec4 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
111 { fShaderId: 'floatFragShader', passMsg: 'Ternary operator in float initalization', fShaderSuccess: true, linkSuccess: true, render: true },
112 { fShaderId: 'vec2FragShader', passMsg: 'Ternary operator in vec2 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
113 { fShaderId: 'vec3FragShader', passMsg: 'Ternary operator in vec3 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
114 { fShaderId: 'vec4FragShader', passMsg: 'Ternary operator in vec4 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
115 { fShaderId: 'boolFragShader', passMsg: 'Ternary operator in bool initalization', fShaderSuccess: true, linkSuccess: true, render: true },
116 { fShaderId: 'bvec2FragShader', passMsg: 'Ternary operator in bvec2 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
117 { fShaderId: 'bvec3FragShader', passMsg: 'Ternary operator in bvec3 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
118 { fShaderId: 'bvec4FragShader', passMsg: 'Ternary operator in bvec4 initalization', fShaderSuccess: true, linkSuccess: true, render: true },
120 GLSLConformanceTester.runTests(tests);
121 var successfullyParsed = true;
122 </script>
123 </body>
124 </html>