2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
10 <meta charset=
"utf-8">
11 <title>WebGL texture2D GLSL conformance test.
</title>
12 <link rel=
"stylesheet" href=
"../../../resources/js-test-style.css"/>
13 <link rel=
"stylesheet" href=
"../../../resources/glsl-feature-tests.css"/>
14 <script src=
"../../../js/js-test-pre.js"></script>
15 <script src=
"../../../js/webgl-test-utils.js"> </script>
18 <canvas id=
"example" width=
"256" height=
"256" style=
"width: 16px; height: 16px;"></canvas>
19 <div id=
"description"></div>
20 <div id=
"console"></div>
21 <script id=
"vshader2d" type=
"x-shader/x-vertex">
22 attribute vec4 vPosition;
23 attribute vec2 texCoord0;
24 varying vec2 texCoord;
26 gl_Position = vPosition;
30 <script id=
"fshader2d" type=
"x-shader/x-fragment">
31 precision mediump float;
32 uniform sampler2D tex;
34 varying vec2 texCoord;
36 gl_FragData[
0] = texture2D(tex, texCoord, bias);
41 description("tests GLSL texture2D function with bias");
43 var wtu
= WebGLTestUtils
;
44 var canvas
= document
.getElementById("example");
46 shouldBe("canvas.width", "256");
47 shouldBe("canvas.height", "256");
49 var gl
= wtu
.create3DContext(canvas
);
50 var program
= wtu
.setupProgram(
51 gl
, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
52 wtu
.setupUnitQuad(gl
, 0, 1);
55 {name
: 'red', color
:[255, 0, 0, 255]},
56 {name
: 'green', color
:[0, 255, 0, 255]},
57 {name
: 'blue', color
:[0, 0, 255, 255]},
58 {name
: 'yellow', color
:[255, 255, 0, 255]},
59 {name
: 'magenta', color
:[255, 0, 255, 255]},
60 {name
: 'cyan', color
:[0, 255, 255, 255]},
61 {name
: 'pink', color
:[255, 128, 128, 255]},
62 {name
: 'gray', color
:[128, 128, 128, 255]},
63 {name
: 'light green', color
:[128, 255, 128, 255]},
66 shouldBe("colors.length", "9");
68 var tex
= gl
.createTexture();
69 gl
.bindTexture(gl
.TEXTURE_2D
, tex
);
71 gl
.TEXTURE_2D
, gl
.TEXTURE_MIN_FILTER
, gl
.LINEAR_MIPMAP_NEAREST
);
72 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_MAG_FILTER
, gl
.LINEAR
);
73 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_S
, gl
.REPEAT
);
74 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_T
, gl
.REPEAT
);
76 for (var ii
= 0; ii
< colors
.length
; ++ii
) {
77 var color
= colors
[ii
];
78 var size
= Math
.pow(2, colors
.length
- ii
- 1);
79 wtu
.fillTexture(gl
, tex
, size
, size
, color
.color
, ii
);
82 var loc
= gl
.getUniformLocation(program
, "bias");
84 for (var ii
= 0; ii
< colors
.length
; ++ii
) {
85 gl
.uniform1f(loc
, ii
);
86 var color
= colors
[ii
];
87 wtu
.clearAndDrawUnitQuad(gl
);
90 "256x256 texture drawn to 256x256 dest with bias = " + ii
+
91 " should be " + color
.name
);
93 wtu
.glErrorShouldBe(gl
, gl
.NO_ERROR
, "Should be no errors.");
95 var successfullyParsed
= true;
98 <script src=
"../../../js/js-test-post.js"></script>