Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL texture2D GLSL conformance test.</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
14 <script src="../../../js/js-test-pre.js"></script>
15 <script src="../../../js/webgl-test-utils.js"> </script>
16 </head>
17 <body>
18 <canvas id="example" width="256" height="256" style="width: 16px; height: 16px;"></canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="vshader2d" type="x-shader/x-vertex">
22 attribute vec4 vPosition;
23 attribute vec2 texCoord0;
24 varying vec2 texCoord;
25 void main() {
26 gl_Position = vPosition;
27 texCoord = texCoord0;
29 </script>
30 <script id="fshader2d" type="x-shader/x-fragment">
31 precision mediump float;
32 uniform sampler2D tex;
33 uniform float bias;
34 varying vec2 texCoord;
35 void main() {
36 gl_FragData[0] = texture2D(tex, texCoord, bias);
38 </script>
39 <script>
40 "use strict";
41 description("tests GLSL texture2D function with bias");
43 var wtu = WebGLTestUtils;
44 var canvas = document.getElementById("example");
46 shouldBe("canvas.width", "256");
47 shouldBe("canvas.height", "256");
49 var gl = wtu.create3DContext(canvas);
50 var program = wtu.setupProgram(
51 gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
52 wtu.setupUnitQuad(gl, 0, 1);
54 var colors = [
55 {name: 'red', color:[255, 0, 0, 255]},
56 {name: 'green', color:[0, 255, 0, 255]},
57 {name: 'blue', color:[0, 0, 255, 255]},
58 {name: 'yellow', color:[255, 255, 0, 255]},
59 {name: 'magenta', color:[255, 0, 255, 255]},
60 {name: 'cyan', color:[0, 255, 255, 255]},
61 {name: 'pink', color:[255, 128, 128, 255]},
62 {name: 'gray', color:[128, 128, 128, 255]},
63 {name: 'light green', color:[128, 255, 128, 255]},
66 shouldBe("colors.length", "9");
68 var tex = gl.createTexture();
69 gl.bindTexture(gl.TEXTURE_2D, tex);
70 gl.texParameteri(
71 gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
74 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
76 for (var ii = 0; ii < colors.length; ++ii) {
77 var color = colors[ii];
78 var size = Math.pow(2, colors.length - ii - 1);
79 wtu.fillTexture(gl, tex, size, size, color.color, ii);
82 var loc = gl.getUniformLocation(program, "bias");
84 for (var ii = 0; ii < colors.length; ++ii) {
85 gl.uniform1f(loc, ii);
86 var color = colors[ii];
87 wtu.clearAndDrawUnitQuad(gl);
88 wtu.checkCanvas(
89 gl, color.color,
90 "256x256 texture drawn to 256x256 dest with bias = " + ii +
91 " should be " + color.name);
93 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
95 var successfullyParsed = true;
97 </script>
98 <script src="../../../js/js-test-post.js"></script>
100 </body>
101 </html>