Bug 1945965 – remove new tab April Fools logo. r=home-newtab-reviewers,reemhamz
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / glsl / variables / gl-fragcoord.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>gl-fragcoord Test</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="32" height="32">
18 </canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="vshader" type="x-shader/x-vertex">
22 attribute vec4 vPosition;
23 void main()
25 gl_Position = vPosition;
27 </script>
29 <script id="fshader" type="x-shader/x-fragment">
30 precision mediump float;
31 void main()
33 gl_FragColor = vec4(
34 floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
35 floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
36 floor(gl_FragCoord.z * 4.0) / 4.0,
37 1);
39 </script>
41 <script>
42 "use strict";
43 function init()
45 description("tests gl_FragCoord");
47 var wtu = WebGLTestUtils;
48 var gl = wtu.create3DContext("example");
49 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
51 var vertexObject = gl.createBuffer();
52 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
54 [-1, -1, -1, 1, -1, 0, -1, 1, 0,
55 -1, 1, 0, 1, -1, 0, 1, 1, 1]),
56 gl.STATIC_DRAW);
57 gl.enableVertexAttribArray(0);
58 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
60 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
61 gl.drawArrays(gl.TRIANGLES, 0, 6);
62 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
64 for (var xx = 0; xx < 32; xx += 4) {
65 for (var yy = 0; yy < 32; yy += 4) {
66 var zz = (xx / 64) + (yy / 64);
67 var color = [
68 Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
69 Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
70 Math.floor(Math.floor(zz * 4.0) / 4 * 256)
72 var msg = "should be " + color;
73 wtu.checkCanvasRect(gl, xx, yy, 1, 1, color, msg, 4);
78 init();
79 var successfullyParsed = true;
80 </script>
81 <script src="../../../js/js-test-post.js"></script>
83 </body>
84 </html>