Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / manual / angle-instanced-arrays-state-leakage.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>Check that ANGLE_instanced_arrays state does not leak to browser</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <style>
16 canvas {
17 border: 1px solid black;
19 .correct {
20 border: 1px solid black;
21 background-color: #00ff00;
23 </style>
24 </head>
25 <body>
26 <pre>
27 This test must be run manually.
29 This test tests that leaving state for ANGLE_instanced_arrays with non-default values at the
30 end of rendering does not interfere with proper compositing of results.
31 Failures seen on Linux and Mac with Chrome 32.
32 See http://crbug.com/304927 for more info.
34 You should see a <span class="correct">green rectangle</span>
35 with black a outline on success. Briefly flashing red is normal.
36 </pre>
37 <canvas id='c'></canvas>
38 <div id="console"></div>
39 <script>
40 "use strict";
41 var wtu = WebGLTestUtils;
42 var c = document.getElementById("c");
43 // The bug has only been seen with preserveDrawingBuffer=true.
44 var gl = wtu.create3DContext(c, { preserveDrawingBuffer: true });
45 var ext = wtu.getExtensionWithKnownPrefixes(gl, "ANGLE_instanced_arrays");
46 var frame = 0;
47 function render() {
48 var RED_FRAMES = 3;
49 if (frame < RED_FRAMES) {
50 // Draw N frames red, leaving the vertex divisor to 0 after each call.
51 gl.clearColor(1,0,0,1);
52 gl.clear(gl.COLOR_BUFFER_BIT);
53 wtu.requestAnimFrame(render);
54 } else {
55 // Draw 2 more times in green, setting the divisor to 1 afterward.
56 gl.clearColor(0,1,0,1);
57 gl.clear(gl.COLOR_BUFFER_BIT);
58 if (frame - RED_FRAMES < 2) {
59 wtu.requestAnimFrame(render);
60 } else {
61 finishTest();
63 // Leave attrib 0 set with a divisor of 1 before returning to browser.
64 if (ext) {
65 ext.vertexAttribDivisorANGLE(0, 1);
68 frame++;
71 if (!ext) {
72 testPassed("No ANGLE_instanced_arrays support -- this is legal");
74 wtu.requestAnimFrame(render);
75 var successfullyParsed = true;
76 </script>
77 </body>
78 </html>