Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / manual / framebuffers-keep-contents-exiting-fullscreen-mode.html
blobf5b6fe8d19c10efb6a152eac61ffdace058421fa
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>Check that framebuffers keep contents exiting fullscreen mode.</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <style>
16 canvas {
17 width: 100%;
18 height: 50px;
19 border: 1px solid black;
21 #f {
22 left: 0px;
23 top: 0px;
25 #inner {
27 input.button {
28 font-size: 36pt;
30 .redbox {
31 border: 1px solid black;
32 background-color: red;
34 #canvasholder {
35 position: relative;
37 #clabel {
38 position: absolute;
39 width: 100%;
40 top: 0px;
41 left: 0px;
42 font-size: 40px;
43 z-index: 10;
44 text-align: center;
46 </style>
47 </head>
48 <body>
49 <pre>
50 This test must be run manually.
52 Checks that framebuffers keep their contents going into and out of fullscreen mode.
54 Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed.
55 </pre>
56 <div id="f">
57 <div id="inner">
58 <div id="buttonHolder">
59 <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div>
60 <div id="canvasholder">
61 <canvas id='c'></canvas>
62 <div id='clabel'>
63 should be red
64 </div>
65 </div>
66 </div>
67 </div>
68 </div>
69 <div id="description"></div>
70 <div id="console"></div>
71 <script>
72 "use strict";
73 var wtu = WebGLTestUtils;
74 var testedFullScreen = false;
75 var c = document.getElementById("c");
76 var button = document.getElementById("button");
77 var buttonHolder = document.getElementById("buttonHolder");
78 var gl = wtu.create3DContext(c);
79 if (!gl) {
80 testFailed("can't init WebGL");
83 var checkState = function() {
84 debug("");
85 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]);
86 shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
87 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
90 var checkFramebufferState = function(fullscreen) {
91 checkState();
93 debug("fullscreen:" + fullscreen);
95 if (fullscreen) {
96 // Not sure if this is needed but need to make sure
97 // we at least went fullscreen once.
98 testedFullScreen = true;
99 } else {
100 if (testedFullScreen) {
101 finishTest();
106 var test = function() {
107 if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) {
108 testPassed("Browser does not support fullscreen mode. This is OK");
109 finishTest();
110 return;
113 var fb = gl.createFramebuffer();
114 var tex = gl.createTexture();
116 gl.clearColor(1,0,0,1);
117 gl.clear(gl.COLOR_BUFFER_BIT);
119 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
120 gl.bindTexture(gl.TEXTURE_2D, tex);
121 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
122 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
123 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
125 gl.clearColor(0, 1, 0, 1);
126 gl.clear(gl.COLOR_BUFFER_BIT);
128 checkState();
130 test();
132 </script>
133 </body>
134 </html>