Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / more / functions / texImage2DHTMLBadArgs.html
blob0953cd888462eb614e12f7ecc9a0962efe5d3fa8
1 <!DOCTYPE html>
2 <html>
3 <head>
4 <!--
5 Copyright (c) 2019 The Khronos Group Inc.
6 Use of this source code is governed by an MIT-style license that can be
7 found in the LICENSE.txt file.
8 -->
9 <meta charset="utf-8">
10 <link rel="stylesheet" type="text/css" href="../unit.css" />
11 <script type="application/javascript" src="../unit.js"></script>
12 <script type="application/javascript" src="../util.js"></script>
13 <script type="application/javascript">
15 Tests.startUnit = function () {
16 var canvas = document.getElementById('gl');
17 var gl = wrapGLContext(getGLContext(canvas));
18 var tex = gl.createTexture();
19 gl.bindTexture(gl.TEXTURE_2D, tex);
20 return [gl, tex];
23 Tests.testTexImage2D = function(gl) {
24 var b = document.createElement('b');
25 var div = document.createElement('div');
26 var c = document.getElementById('c');
27 assertFail("bad element b",
28 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, b); });
29 assertFail("bad element div",
30 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, div); });
31 assertFail("no element",
32 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, 0); });
33 assertFail("string as data",
34 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, "foo"); });
35 assertOk("canvas as data",
36 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
37 assertFail("bad target",
38 function() {gl.texImage2D(gl.FLOAT, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
41 Tests.endUnit = function(gl, tex) {
42 gl.bindTexture(gl.TEXTURE_2D, null);
43 gl.deleteTexture(tex);
46 </script>
47 <style>canvas{ position:absolute; }</style>
48 </head><body>
49 <canvas id="gl" width="16" height="16"></canvas>
50 <canvas id="c" width="16" height="16"></canvas>
51 </body></html>