Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / more / functions / texSubImage2DHTMLBadArgs.html
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6 Copyright (c) 2019 The Khronos Group Inc.
7 Use of this source code is governed by an MIT-style license that can be
8 found in the LICENSE.txt file.
9 -->
10 <link rel="stylesheet" type="text/css" href="../unit.css" />
11 <script type="application/javascript" src="../unit.js"></script>
12 <script type="application/javascript" src="../util.js"></script>
13 <script type="application/javascript">
15 Tests.startUnit = function () {
16 var canvas = document.getElementById('gl');
17 var gl = wrapGLContext(getGLContext(canvas));
18 var tex = gl.createTexture();
19 gl.bindTexture(gl.TEXTURE_2D, tex);
20 return [gl, tex];
23 Tests.testTexImage2D = function(gl) {
24 var b = document.createElement('b');
25 var div = document.createElement('div');
26 var c = document.getElementById('c');
27 assertOk("make texture",
28 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
29 assertGLError(gl, gl.INVALID_VALUE, "y + height > texture height",
30 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c); });
31 assertGLError(gl, gl.INVALID_VALUE, "x + width > texture width",
32 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
33 assertGLError(gl, gl.INVALID_VALUE, "negative x",
34 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
35 assertGLError(gl, gl.INVALID_VALUE, "negative y",
36 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c); });
37 assertGLError(gl, gl.INVALID_VALUE, "negative level",
38 function() {gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
39 assertThrowNoGLError(gl, "bad element b",
40 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, b); });
41 assertThrowNoGLError(gl, "bad element div",
42 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, div); });
43 assertThrowNoGLError(gl, "no element",
44 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, 0); });
45 assertThrowNoGLError(gl, "string as data",
46 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, gl.RGBA, gl.UNSIGNED_BYTE, "foo"); });
47 assertGLError(gl, gl.INVALID_ENUM, "bad target",
48 function() {gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
49 assertOk("good args",
50 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
51 assertGLError(gl, gl.INVALID_OPERATION, "format not same as original",
52 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); });
53 assertGLError(gl, gl.INVALID_OPERATION, "type not same as original",
54 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); });
55 assertOk("make texture RGB",
56 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c); });
57 assertOk("format same as original RGB",
58 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); });
59 assertGLError(gl, gl.INVALID_OPERATION, "format not same as original RGB",
60 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
61 assertGLError(gl, gl.INVALID_OPERATION, "type not same as original RGB",
62 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c); });
63 assertOk("make texture RGBA 4_4_4_4",
64 function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); });
65 assertOk("format same as original RGBA 4_4_4_4",
66 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); });
67 assertGLError(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4",
68 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); });
69 assertGLError(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4",
70 function() {gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); });
73 Tests.endUnit = function(gl, tex) {
74 gl.bindTexture(gl.TEXTURE_2D, null);
75 gl.deleteTexture(tex);
78 </script>
79 <style>canvas{ position:absolute; }</style>
80 </head><body>
81 <canvas id="gl" width="16" height="16"></canvas>
82 <canvas id="c" width="16" height="16"></canvas>
83 </body></html>