Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / reading / read-pixels-test.html
blob3791be244863438f8cdd763c23ea29fd1b32d0a1
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL ReadPixels conformance test.</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/desktop-gl-constants.js"></script>
14 <script src="../../js/js-test-pre.js"></script>
15 <script src="../../js/webgl-test-utils.js"> </script>
16 </head>
17 <body>
18 <canvas id="example" width="200" height="200" style="width: 20px; height: 20px"></canvas>
19 <canvas id="example2" width="200" height="200" style="width: 20px; height: 20px"></canvas>
20 <div id="description"></div>
21 <div id="console"></div>
22 <script>
23 "use strict";
24 description("Checks that ReadPixels works as expected.");
26 var wtu = WebGLTestUtils;
27 let gl;
29 debug("<h1>antialias = false</h1>")
30 runTest(document.getElementById("example"), false);
31 debug("<h1>antialias = true</h1>")
32 runTest(document.getElementById("example2"), true);
33 finishTest();
35 var actual;
36 var expected;
38 function runTest(canvas, antialias) {
39 gl = wtu.create3DContext(canvas, {antialias: antialias});
40 var contextVersion = wtu.getDefault3DContextVersion();
42 debug("");
43 debug("Test null pixels");
44 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, null);
45 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "null pixels");
47 debug("");
48 debug("Test pixels size");
49 gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(0));
50 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "empty pixels array with 0x0 read data");
51 gl.readPixels(0, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(0));
52 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "empty pixels array with 1x0 read data");
53 gl.readPixels(0, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(0));
54 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "empty pixels array with 0x1 read data");
55 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(3));
56 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "small pixels array for 1x1 read data");
57 if (contextVersion >= 2) {
58 gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(0), 1);
59 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "offset is greater than array size");
60 gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(1), 1);
61 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no space left in pixels array with 0x0 read data");
62 gl.readPixels(0, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(1), 1);
63 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no space left in pixels array with 1x0 read data");
64 gl.readPixels(0, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(1), 1);
65 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no space left in pixels array with 0x1 read data");
66 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4), 1);
67 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "no space left in pixels array with 1x1 read data");
68 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(5), 1);
69 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "read 1x1 data fits into pixels with offset");
72 debug("");
73 debug("Test combined depth-stencil type");
74 // The combined type is undefined in WebGL 1.0 and never allowed as a read type in WebGL 2.0
75 gl.readPixels(0, 0, 1, 1, gl.RGBA, 0x8DAD /* FLOAT_32_UNSIGNED_INT_24_8_REV */, new Uint8Array(32));
76 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "FLOAT_32_UNSIGNED_INT_24_8_REV is rejected");
77 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no extra error generated");
79 var width = 2;
80 var height = 2;
81 var continueTestFunc = continueTestPart1;
83 gl.clearColor(1, 1, 1, 1);
84 gl.clear(gl.COLOR_BUFFER_BIT);
86 // Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer.
87 // that shouldn't be there.
88 canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
89 canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored, false);
90 canvas.width = width;
91 canvas.height = height;
92 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
93 continueTestPart1();
96 function continueTestAfterContextRestored() {
97 window.gl = wtu.create3DContext(canvas);
98 var func = continueTestFunc;
99 window.continueTestFunc = function() { testFailed("should not be here"); };
100 func();
103 function continueTestPart1() {
104 gl.clearColor(0.2, 0.6, 0.4, 1);
105 gl.clear(gl.COLOR_BUFFER_BIT);
107 var innerColor = [51, 153, 102, 255]; // (0.2, 0.6, 0.4, 1)
108 var outerColor = [19, 72, 0, 198]; // Random color other than [0, 0, 0, 0]
110 var tests = [
111 { msg: 'in range', checkColor: innerColor, x: 0, y: 0,
112 oneColor: innerColor, oneX: 0, oneY: 0},
113 { msg: 'off top left', checkColor: outerColor, x: -1, y: -1,
114 oneColor: innerColor, oneX: 1, oneY: 1},
115 { msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1,
116 oneColor: innerColor, oneX: 0, oneY: 0},
117 { msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2,
118 oneColor: outerColor, oneX: 0, oneY: 0},
119 { msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2,
120 oneColor: outerColor, oneX: 0, oneY: 0},
121 { msg: 'completely off left', checkColor: outerColor, x: -2, y: 0,
122 oneColor: outerColor, oneX: 0, oneY: 0},
123 { msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0,
124 oneColor: outerColor, oneX: 0, oneY: 0}
127 for (var tt = 0; tt < tests.length; ++tt) {
128 var test = tests[tt];
129 debug("");
130 debug("checking: " + test.msg);
131 checkBuffer(test.checkColor, test.x, test.y,
132 test.oneColor, test.oneX, test.oneY);
135 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
137 function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) {
138 var buf = new Uint8Array(width * height * 4);
139 // Initialize buf.
140 for (var ii = 0; ii < width * height; ++ii) {
141 buf[ii * 4] = outerColor[0];
142 buf[ii * 4 + 1] = outerColor[1];
143 buf[ii * 4 + 2] = outerColor[2];
144 buf[ii * 4 + 3] = outerColor[3];
146 gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
147 for (var yy = 0; yy < height; ++yy) {
148 for (var xx = 0; xx < width; ++xx) {
149 var offset = (yy * width + xx) * 4;
150 var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor;
151 var mismatch = false;
152 for (var cc = 0; cc < 4; ++cc) {
153 var expectedColor = expectedColors[cc];
154 var color = buf[offset + cc];
155 var diff = Math.abs(expectedColor - color);
156 if (diff >= 3) {
157 mismatch = true;
158 break;
161 assertMsg(!mismatch,
162 "color pixel at " + xx + ", " + yy + " should be about " + expectedColors +
163 ", was = " + [buf[offset], buf[offset + 1], buf[offset + 2], buf[offset + 3]]);
168 continueTestPart2();
171 function continueTestPart2() {
172 let neverValidFormats = [gl.DEPTH_COMPONENT, gl.DEPTH_STENCIL, desktopGL.R8, gl.RGBA4];
173 let maybeValidFormats = [gl.LUMINANCE, gl.LUMINANCE_ALPHA];
174 if (contextVersion < 2) {
175 // They are valid in WebGL 2 or higher
176 maybeValidFormats = maybeValidFormats.concat([desktopGL.RED, desktopGL.RG_INTEGER, desktopGL.RGBA_INTEGER]);
179 let neverValidTypeInfo = [
180 {type: desktopGL.UNSIGNED_INT_24_8, dest: new Uint32Array(4)}
182 let maybeValidTypeInfo = [];
183 if (contextVersion < 2) {
184 // They are valid in WebGL 2 or Higher
185 maybeValidTypeInfo = maybeValidTypeInfo.concat([
186 {type: gl.UNSIGNED_SHORT, dest: new Uint16Array(4)},
187 {type: gl.SHORT, dest: new Int16Array(4)},
188 {type: gl.BYTE, dest: new Int8Array(4)},
189 {type: gl.UNSIGNED_INT, dest: new Uint32Array(4)},
190 {type: desktopGL.UNSIGNED_INT_2_10_10_10_REV, dest: new Uint32Array(4)}
194 debug("");
195 debug("check non-default format or type");
196 for (let format of neverValidFormats) {
197 var buf = new Uint8Array(4);
198 gl.readPixels(0, 0, 1, 1, format, gl.UNSIGNED_BYTE, buf);
199 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Should not be able to read as " + wtu.glEnumToString(gl, format));
201 for (let format of maybeValidFormats) {
202 var buf = new Uint8Array(4);
203 gl.readPixels(0, 0, 1, 1, format, gl.UNSIGNED_BYTE, buf);
204 wtu.glErrorShouldBe(gl, [gl.INVALID_ENUM, gl.INVALID_OPERATION], "Should not be able to read as " + wtu.glEnumToString(gl, format));
207 for (let info of neverValidTypeInfo) {
208 var type = info.type;
209 var dest = info.dest;
210 gl.readPixels(0, 0, 1, 1, gl.RGBA, type, dest);
211 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Should not be able to read as " + wtu.glEnumToString(gl, type));
213 for (let info of maybeValidTypeInfo) {
214 var type = info.type;
215 var dest = info.dest;
216 gl.readPixels(0, 0, 1, 1, gl.RGBA, type, dest);
217 wtu.glErrorShouldBe(gl, [gl.INVALID_ENUM, gl.INVALID_OPERATION], "Should not be able to read as " + wtu.glEnumToString(gl, type));
221 // -
223 const combinations = [
225 format: gl.RGB,
226 type: gl.UNSIGNED_SHORT_5_6_5,
227 dest: new Uint8Array(3),
230 format: gl.RGBA,
231 type: gl.UNSIGNED_SHORT_5_5_5_1,
232 dest: new Uint16Array(1),
235 format: gl.RGBA,
236 type: gl.UNSIGNED_SHORT_4_4_4_4,
237 dest: new Uint16Array(1),
241 const FORMATS = [
243 format: gl.RGBA,
244 channels: 4,
245 }, {
246 format: gl.RGB,
247 channels: 3,
248 }, {
249 format: gl.LUMINANCE_ALPHA,
250 channels: 2,
251 }, {
252 format: gl.ALPHA,
253 channels: 1,
254 }, {
255 format: gl.LUMINANCE,
256 channels: 3,
259 if (contextVersion >= 2) {
260 FORMATS.push(
262 format: gl.RED,
263 channels: 1,
264 }, {
265 format: gl.RG,
266 channels: 1,
267 }, {
268 format: gl.RGBA_INTEGER,
269 channels: 4,
270 }, {
271 format: gl.RGB_INTEGER,
272 channels: 3,
273 }, {
274 format: gl.RG_INTEGER,
275 channels: 2,
276 }, {
277 format: gl.RED_INTEGER,
278 channels: 1,
283 // -
285 const TYPES = [
287 type: gl.UNSIGNED_BYTE,
288 ctor: Uint8Array,
289 }, {
290 type: gl.BYTE,
291 ctor: Int8Array,
292 }, {
293 type: gl.UNSIGNED_SHORT,
294 ctor: Uint16Array,
295 }, {
296 type: gl.SHORT,
297 ctor: Int16Array,
298 }, {
299 type: gl.UNSIGNED_INT,
300 ctor: Uint32Array,
301 }, {
302 type: gl.INT,
303 ctor: Int32Array,
304 }, {
305 type: gl.FLOAT,
306 ctor: Float32Array,
310 if (contextVersion >= 2) {
311 TYPES.push(
313 type: gl.HALF_FLOAT,
314 ctor: Uint16Array,
319 const ext = gl.getExtension('OES_texture_half_float');
320 if (ext) {
321 TYPES.push(
323 type: ext.HALF_FLOAT_OES,
324 ctor: Uint16Array,
329 for (const t of TYPES) {
330 for (const f of FORMATS) {
331 const desc = Object.assign({}, f, t);
332 desc.dest = new desc.ctor(desc.channels);
333 combinations.push(desc);
337 // -
339 debug("");
340 debug("check invalid combinations of format/type");
342 var implFormat = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
343 var implType = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE);
344 debug("IMPLEMENTATION_COLOR_READ_FORMAT: " + wtu.glEnumToString(gl, implFormat));
345 debug("IMPLEMENTATION_COLOR_READ_TYPE: " + wtu.glEnumToString(gl, implType));
347 for (var tt = 0; tt < combinations.length; ++ tt) {
348 var info = combinations[tt];
349 var format = info.format;
350 var type = info.type;
351 var dest = info.dest;
352 gl.readPixels(0, 0, 1, 1, format, type, dest);
353 // Only two format/type parameter pairs are accepted. GL_RGBA/GL_UNSIGNED_BYTE is always
354 // accepted on default readbuffer. The other acceptable pair can be discovered by querying
355 // GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.
356 if ((format == gl.RGBA && type == gl.UNSIGNED_BYTE) || (format == implFormat && type == implType)) {
357 wtu.glErrorShouldBe(
358 gl, gl.NO_ERROR,
359 "Should be able to read as " + wtu.glEnumToString(gl, format) +
360 " / " + wtu.glEnumToString(gl, type));
361 } else {
362 wtu.glErrorShouldBe(
363 gl, [gl.INVALID_OPERATION, gl.INVALID_ENUM],
364 "Should not be able to read as " + wtu.glEnumToString(gl, format) +
365 " / " + wtu.glEnumToString(gl, type));
369 debug("");
370 debug("check reading with lots of drawing");
371 continueTestFunc = continueTestPart3;
372 width = 1024;
373 height = 1024;
374 canvas.width = width;
375 canvas.height = height;
376 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
377 continueTestPart3();
381 function continueTestPart3() {
382 gl.viewport(0, 0, 1024, 1024);
383 var program = wtu.setupTexturedQuad(gl);
384 var loc = gl.getUniformLocation(program, "tex");
385 gl.disable(gl.BLEND);
386 gl.disable(gl.DEPTH_TEST);
387 var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]];
388 var textures = [];
389 var results = [];
390 for (var ii = 0; ii < colors.length; ++ii) {
391 gl.activeTexture(gl.TEXTURE0 + ii);
392 var tex = gl.createTexture();
393 wtu.fillTexture(gl, tex, 1, 1, colors[ii]);
394 textures.push(tex);
396 for (var ii = 0; ii < colors.length; ++ii) {
397 for (var jj = 0; jj < 300 + ii + 1; ++jj) {
398 gl.uniform1i(loc, jj % 3);
399 gl.drawArrays(gl.TRIANGLES, 0, 6);
401 var buf = new Uint8Array(4);
402 gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
403 results.push(buf);
404 for (var kk = 0; kk < 99; ++kk) {
405 gl.uniform1i(loc, (jj + kk) % 3);
406 gl.drawArrays(gl.TRIANGLES, 0, 6);
409 for (var ii = 0; ii < colors.length; ++ii) {
410 var buf = results[ii];
411 var color = colors[ii];
412 actual = [buf[0], buf[1], buf[2], buf[3]];
413 expected = [color[0], color[1], color[2], color[3]];
414 shouldBe("actual", "expected");
416 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
418 debug("");
419 debug("check readback into Uint8ClampedArray");
420 continueTestFunc = continueTestPart4;
421 const kSize = 32;
422 canvas.width = kSize;
423 canvas.height = kSize;
424 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
425 continueTestPart4();
429 function continueTestPart4() {
430 const kSize = 32;
431 gl.viewport(0, 0, kSize, kSize);
432 gl.clearColor(0.0, 1.0, 0.0, 1.0);
433 gl.clear(gl.COLOR_BUFFER_BIT);
435 var buf = new Uint8ClampedArray(4);
436 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
437 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors reading back into a Uint8ClampedArray");
438 if (buf[0] == 0 && buf[1] == 255 && buf[2] == 0 && buf[3] == 255) {
439 testPassed("Readback into Uint8ClampedArray worked successfully");
440 } else {
441 assertMsg(false,
442 "color pixel at 0, 0 should be [0, 255, 0, 255], was " +
443 [buf[0], buf[1], buf[2], buf[3]]);
446 const validDatas = [
447 `new Uint8Array(4)`,
448 `new Uint8Array(new ArrayBuffer(4))`,
449 `new Uint8ClampedArray(4)`,
450 `new Uint8ClampedArray(new ArrayBuffer(4))`,
452 if (window.SharedArrayBuffer) {
453 validDatas.push(
454 `new Uint8Array(new SharedArrayBuffer(4))`,
455 `new Uint8ClampedArray(new SharedArrayBuffer(4))`
458 for (const x of validDatas) {
459 shouldNotThrow(`gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, ${x});`);
463 </script>
464 </body>
465 </html>