Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / renderbuffers / renderbuffer-initialization.html
blob83406552bc7038fbfc5dcafbea5a600e9efa6878
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 </head>
15 <body>
16 <canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"></canvas>
17 <div id="description"></div>
18 <div id="console"></div>
19 <script>
20 "use strict";
21 var wtu = WebGLTestUtils;
22 description('Verify renderbuffers are initialized to 0 before being read in WebGL');
24 var gl = wtu.create3DContext("testbed");
25 if (!gl) {
26 testFailed('canvas.getContext() failed');
27 } else {
28 // Set the clear color to green. It should never show up.
29 gl.clearColor(0, 1, 0, 1);
31 runTest(gl, gl.canvas.width, gl.canvas.height, 0);
32 runTest(gl, gl.canvas.width, gl.canvas.height, 1);
33 runTest(gl, gl.canvas.width, gl.canvas.height, 0);
34 runTest(gl, gl.canvas.width, gl.canvas.height, 1);
36 // Testing buffer clearing won't change the clear values.
37 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
38 shouldBe("clearColor", "[0, 1, 0, 1]");
39 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
42 function runTest(gl, width, height, order)
44 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
45 "internal buffers have been initialized to 0");
47 // fill the back buffer so we know that reading below happens from
48 // the renderbuffer.
49 gl.clear(gl.COLOR_BUFFER_BIT);
51 var fbo = gl.createFramebuffer();
52 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
53 var colorbuffer = gl.createRenderbuffer();
54 gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer);
55 switch (order) {
56 case 0:
57 allocStorage(width, height);
58 attachBuffer(colorbuffer);
59 break;
60 case 1:
61 attachBuffer(colorbuffer);
62 allocStorage(width, height);
63 break;
66 function allocStorage(width, height) {
67 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
68 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferStorage(internalformat = RGBA4).');
71 function attachBuffer(colorbuffer) {
72 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer);
75 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
76 testFailed('Framebuffer incomplete.');
77 return;
80 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
81 "user buffers have been initialized to 0");
83 gl.deleteFramebuffer(fbo);
84 gl.deleteRenderbuffer(colorbuffer);
86 // this clear should not matter we are about to resize
87 gl.clear(gl.COLOR_BUFFER_BIT);
89 gl.canvas.width += 1;
90 gl.canvas.height += 1;
92 debug('');
95 var successfullyParsed = true;
96 </script>
97 <script src="../../js/js-test-post.js"></script>
98 </body>
99 </html>