Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / renderbuffers / stencil-renderbuffer-initialization.html
blob46dec1fcbf96ae1549cf6ad6f6a38b6ed2f6cd59
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 </head>
15 <body>
16 <canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
17 <div id="description"></div>
18 <div id="console"></div>
19 <script>
20 "use strict";
21 var wtu = WebGLTestUtils;
22 description('Verify stencil renderbuffers are initialized to 0 before being read in WebGL');
24 var gl = wtu.create3DContext("testbed");
26 if (!gl) {
27 testFailed('canvas.getContext() failed');
28 } else {
29 // Set the clear color to green. It should never show up.
30 gl.clearColor(0, 1, 0, 1);
31 gl.disable(gl.DEPTH_TEST);
32 gl.disable(gl.STENCIL_TEST);
34 let c = gl.canvas;
35 for (let i = 0; i < 2; ++i) {
36 runTest(gl, {alloc1: {w: c.width, h: c.height}, alloc2: null});
37 runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height}});
38 // Tests for initially allocating at the wrong size.
39 runTest(gl, {alloc1: {w: 5, h: 5}, alloc2: {w: c.width, h: c.height}});
42 // Testing buffer clearing won't change the clear values.
43 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
44 shouldBe("clearColor", "[0, 1, 0, 1]");
45 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
48 function runTest(gl, params) {
49 debug("Test for stencil buffer: " + JSON.stringify(params));
50 let final = params.alloc2 ? params.alloc2 : params.alloc1;
51 gl.viewport(0, 0, final.w, final.h);
52 wtu.checkCanvasRect(gl, 0, 0, final.w, final.h,
53 [0, 0, 0, 0],
54 "internal buffers have been initialized to 0");
56 gl.disable(gl.STENCIL_TEST);
58 // fill the back buffer so we know that reading below happens from
59 // the renderbuffer.
60 gl.clearStencil(2);
61 gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
63 // Set up (color+stencil) test buffer.
64 var fbo = gl.createFramebuffer();
65 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
66 var buffer = gl.createRenderbuffer();
67 var stencilBuffer = gl.createRenderbuffer();
69 if (params.alloc1) {
70 gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
71 allocStorage(gl.RGBA4, params.alloc1.w, params.alloc1.h);
72 gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
73 allocStorage(gl.STENCIL_INDEX8, params.alloc1.w, params.alloc1.h);
75 gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
76 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer);
77 gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
78 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, stencilBuffer);
79 if (params.alloc2) {
80 if (params.alloc1) {
81 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
82 debug("Skip: framebuffer is allowed to be incomplete.");
83 return;
85 // Clear the FBO in order to make sure framebufferRenderbuffer is
86 // committed.
87 gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
89 gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
90 allocStorage(gl.RGBA4, params.alloc2.w, params.alloc2.h);
91 gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
92 allocStorage(gl.STENCIL_INDEX8, params.alloc2.w, params.alloc2.h);
95 function allocStorage(format, width, height) {
96 gl.renderbufferStorage(gl.RENDERBUFFER, format, width, height);
97 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
98 "should be no error after renderbufferStorage.");
101 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
102 debug("Skip: framebuffer is allowed to be incomplete.");
103 return;
105 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
107 // fbo depth should now be the default value of 0.
109 // Draw a blue quad (stencil = 1) (should pass the stencil test: 1 > 0)
110 gl.stencilFunc(gl.GREATER, 1, 0xffffffff);
111 gl.enable(gl.STENCIL_TEST);
112 wtu.setupColorQuad(gl);
113 wtu.setFloatDrawColor(gl, [0, 0, 1, 1]);
114 wtu.drawUnitQuad(gl);
115 wtu.checkCanvasRect(gl, 0, 0, final.w, final.h,
116 [0, 0, 255, 255]);
118 gl.deleteFramebuffer(fbo);
119 gl.deleteRenderbuffer(buffer);
121 gl.canvas.width += 1;
122 gl.canvas.height += 1;
124 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
125 debug('');
128 var successfullyParsed = true;
129 </script>
130 <script src="../../js/js-test-post.js"></script>
131 </body>
132 </html>