Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / clear-default-framebuffer-with-scissor-test.html
blobd33555f2bbfea9fd5bb21f1c2c249134a12cc9db
1 <!--
2 Copyright (c) 2021 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>Clear with scissor bug on WebGL canvas</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas-webgl" width="20" height="20"> </canvas>
20 <canvas id="canvas-2d" width="20" height="20"> </canvas>
22 <script>
23 "use strict";
24 // This test exposes an issue in older Intel D3D drivers.
25 var wtu = WebGLTestUtils;
27 function test_clear_with_scissor_on_canvas()
29 var canvasWebGL = document.getElementById("canvas-webgl");
30 var gl = canvasWebGL.getContext("webgl", { antialias:false });
31 const scissorRectSize = 16;
32 gl.enable(gl.SCISSOR_TEST);
33 gl.scissor(0, 0, scissorRectSize, scissorRectSize);
34 gl.clearColor(0, 1, 0, 1);
35 gl.clear(gl.COLOR_BUFFER_BIT);
37 // The issue is found in the Chromium compositor so we need another canvas element for reproduction.
38 var canvas2D = document.getElementById("canvas-2d");
39 var context2D = canvas2D.getContext('2d');
40 context2D.drawImage(canvasWebGL, 0, 0);
41 context2D.fill();
43 var imageData =
44 context2D.getImageData(0, canvas2D.clientHeight - scissorRectSize, scissorRectSize, scissorRectSize);
45 var data = imageData.data;
46 var expectedColor = [0, 255, 0, 255];
47 for (var pixelIndex = 0; pixelIndex < scissorRectSize * scissorRectSize; ++pixelIndex) {
48 for (var colorIndex = 0; colorIndex < 4; ++colorIndex) {
49 if (data[pixelIndex * 4 + colorIndex] !== expectedColor[colorIndex]) {
50 var y = Math.floor(pixelIndex / scissorRectSize);
51 var x = pixelIndex % scissorRectSize;
52 testFailed("The canvas color at (" + x + ", " + y + ") is not expected");
53 return;
59 test_clear_with_scissor_on_canvas();
61 description("Exposes clearing WebGL canvas with scissor bug on Intel D3D drivers - see https://crbug.com/1206763");
62 var successfullyParsed = true;
64 </script>
65 <script src="../../js/js-test-post.js"></script>
67 </body>
68 </html>