Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / culling.html
blob74321f5cdd53ea92afd6b13a7888a224af28bb5e
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 <script id="vshader" type="x-shader/x-vertex">
15 attribute vec2 pos;
17 void main()
19 gl_Position = vec4(pos, 0, 1);
21 </script>
23 <script id="fshader" type="x-shader/x-fragment">
24 precision mediump float;
25 uniform vec4 col;
27 void main()
29 gl_FragColor = col;
31 </script>
33 <script>
34 "use strict";
35 var wtu = WebGLTestUtils;
37 function draw(gl, arr, colLoc, col) {
38 var vertices = new Float32Array(arr);
39 var vertBuf = gl.createBuffer();
40 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
41 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
42 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
43 gl.uniform4fv(colLoc, col);
44 gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertices.length / 2);
47 function clear(gl, col) {
48 gl.clearColor(col[0], col[1], col[2], col[3]);
49 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
52 function check(gl, winding, shoulddraw) {
53 var msg = winding + ' face was ' + (shoulddraw ? '' : 'not ') + 'drawn.';
54 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], msg);
57 function runTest() {
58 var cwVertices = [-1, -1, -1, 1, 1, -1, 1, 1];
59 var ccwVertices = [-1, 1, -1, -1, 1, 1, 1, -1];
60 var red = [1, 0, 0, 1];
61 var green = [0, 1, 0, 1];
62 var ok;
64 var gl = wtu.create3DContext('testbed', { antialias: false });
65 if (!gl) {
66 testFailed('could not create context');
67 return;
69 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['pos']);
70 var colLoc = gl.getUniformLocation(program, 'col');
72 gl.enableVertexAttribArray(0);
74 debug('CULL_FACE should be off by default');
75 clear(gl, red);
76 draw(gl, ccwVertices, colLoc, green);
77 check(gl, 'CCW', true);
78 clear(gl, red);
79 draw(gl, cwVertices, colLoc, green);
80 check(gl, 'CW', true);
82 debug('Enabling CULL_FACE');
83 gl.enable(gl.CULL_FACE);
85 debug('BACK and CCW should be set by default');
86 clear(gl, red);
87 draw(gl, ccwVertices, colLoc, green);
88 check(gl, 'CCW', true);
89 clear(gl, green);
90 draw(gl, cwVertices, colLoc, red);
91 check(gl, 'CW', false);
93 var tests = [{ cullFace : 'BACK', frontFace : 'CCW', drawCCW : true, drawCW : false},
94 { cullFace : 'BACK', frontFace : 'CW', drawCCW : false, drawCW : true},
95 { cullFace : 'FRONT', frontFace : 'CCW', drawCCW : false, drawCW : true },
96 { cullFace : 'FRONT', frontFace : 'CW', drawCCW : true, drawCW : false},
97 { cullFace : 'FRONT_AND_BACK', frontFace : 'CCW', drawCCW : false, drawCW : false},
98 { cullFace : 'FRONT_AND_BACK', frontFace : 'CW', drawCCW : false, drawCW : false}];
100 for (var i = 0; i < tests.length; ++i) {
101 var t = tests[i];
102 debug('Setting ' + t.cullFace + ' and ' + t.frontFace);
103 gl.cullFace(gl[t.cullFace]);
104 gl.frontFace(gl[t.frontFace]);
105 clear(gl, t.drawCCW ? red : green);
106 draw(gl, ccwVertices, colLoc, t.drawCCW ? green : red);
107 check(gl, 'CCW', t.drawCCW);
108 clear(gl, t.drawCW ? red : green);
109 draw(gl, cwVertices, colLoc, t.drawCW ? green : red);
110 check(gl, 'CW', t.drawCW);
113 </script>
114 </head>
115 <body>
116 <canvas id="testbed" width="16" height="16" style="width:50px; height:50px"></canvas>
117 <div id="description"></div>
118 <div id="console"></div>
119 <script>
120 "use strict";
121 description('Verify that culling works');
122 runTest();
123 var successfullyParsed = true;
124 </script>
125 <script src="../../js/js-test-post.js"></script>
126 </body>
127 </html>