Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / framebuffer-texture-switch.html
blob0043bc74dec2a626305931a93546df3e39596d27
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL framebuffer texture attachment switching conformance test.</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="canvas" width="64" height="64"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
22 description("Test framebuffer texture attachment switching. The test uses one framebuffer object and switches its color attachment.");
23 var wtu = WebGLTestUtils;
24 var canvas = document.getElementById("canvas");
26 var gl = wtu.create3DContext("canvas");
27 var program = wtu.setupTexturedQuad(gl);
29 var fb = gl.createFramebuffer();
30 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
32 var tex2 = gl.createTexture();
33 gl.bindTexture(gl.TEXTURE_2D, tex2);
34 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
38 var tex1 = gl.createTexture();
39 gl.bindTexture(gl.TEXTURE_2D, tex1);
40 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
44 gl.clearColor(1.0, 1.0, 1.0, 1.0);
46 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
48 var iterate = function(checkFBOs, iterations) {
49 for (var i = 0; i < iterations; ++i) {
50 debug("Clearing tex1 to white");
51 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex1, 0);
52 if (checkFBOs)
53 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
54 gl.clear(gl.COLOR_BUFFER_BIT);
56 debug("Copying tex1 to tex2");
57 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex2, 0);
58 if (checkFBOs)
59 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
60 gl.drawArrays(gl.TRIANGLES, 0, 6);
62 // Read what is in tex2
63 wtu.checkCanvas(gl, [255,255,255,255], "tex2 should be white");
66 debug("");
67 debug("Warm-up iteration");
68 iterate(true, 1);
70 debug("");
71 debug("Iterating the test a few times since at least one bug it has exposed is somewhat flaky.");
72 for (var i = 0; i < 3; ++i) {
73 debug("");
74 debug("Iteration " + (i + 1));
75 iterate(false, 2);
78 debug("");
79 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors at the end of the test.");
81 finishTest();
83 var successfullyParsed = true;
84 </script>
85 </body>
86 </html>