Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / gl-clear.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL clear conformance test.</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
18 <div id="description"></div><div id="console"></div>
19 <script>
20 "use strict";
21 description("Test clear.");
22 var wtu = WebGLTestUtils;
23 var gl = wtu.create3DContext("example");
24 var program = wtu.setupTexturedQuad(gl);
26 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
27 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
29 gl.clearColor(1,1,1,1);
30 gl.clear(gl.COLOR_BUFFER_BIT);
31 wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
33 gl.clearColor(0,0,0,0);
34 gl.clear(gl.COLOR_BUFFER_BIT);
35 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
37 gl.colorMask(false, false, false, true);
38 gl.clearColor(1,1,1,1);
39 gl.clear(gl.COLOR_BUFFER_BIT);
40 wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
42 var tex = gl.createTexture();
43 gl.bindTexture(gl.TEXTURE_2D, tex);
44 gl.texImage2D(
45 gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
46 new Uint8Array([128, 128, 128, 192]));
48 gl.disable(gl.DEPTH_TEST);
49 gl.disable(gl.BLEND);
50 gl.colorMask(true, true, true, true);
51 gl.drawArrays(gl.TRIANGLES, 0, 6);
52 wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
54 gl.colorMask(false, false, false, true);
55 gl.clearColor(1,1,1,1);
56 gl.clear(gl.COLOR_BUFFER_BIT);
57 wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
59 // TODO: Test depth and stencil clearing.
61 debug("");
62 var successfullyParsed = true;
63 </script>
64 <script src="../../js/js-test-post.js"></script>
65 </body>
66 </html>