Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / gl-scissor-fbo-test.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Scissor FBO Test</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="canvas" width="16" height="16" style="width: 40px; height: 40px;"> </canvas>
18 <canvas id="canvas2" width="16" height="16" style="width: 40px; height: 40px;"> </canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 "use strict";
23 description("Checks the scissor does not change when switching framebuffers.");
25 var wtu = WebGLTestUtils;
26 var gl;
28 function makeFramebuffer(width, height) {
29 var tex = gl.createTexture();
30 gl.bindTexture(gl.TEXTURE_2D, tex);
31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
32 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
33 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
34 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
36 var fb = gl.createFramebuffer();
37 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
38 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
39 shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
40 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
41 return fb;
44 function checkCanvasRect(x, y, width, height, color, msg) {
45 debug("checking: " + x + ", " + y + ", " + width + ", " + height);
46 wtu.checkCanvasRect(gl, x, y, width, height, color, msg);
49 function runEntireTest(canvasName, antialias) {
50 debug("");
51 debug("== Running scissor fbo test with antialias:" + antialias + " ==");
52 debug("");
54 gl = wtu.create3DContext(canvasName, {antialias: antialias});
55 if (!gl) {
56 testFailed("context does not exist");
57 return;
59 testPassed("context exists");
61 var fb8x8 = makeFramebuffer(8, 8);
62 var fb32x32 = makeFramebuffer(32, 32);
64 var testScissor = function(scissorX, scissorY, scissorWidth, scissorHeight, msg) {
65 debug("");
66 debug(msg);
68 var test = function(fb, size) {
69 debug("");
70 debug("checking size: " + size);
71 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
72 gl.clearColor(0, 1, 0, 1);
73 gl.clear(gl.COLOR_BUFFER_BIT);
74 var scissorRight = Math.min(scissorX + scissorWidth, size);
75 var scissorTop = Math.min(scissorY + scissorHeight, size);
76 var scWidth = scissorRight - scissorX;
77 var scHeight = scissorTop - scissorY;
78 var rightWidth = Math.min(size - scissorRight, 0);
79 var topHeight = Math.max(size - scissorTop, 0);
80 checkCanvasRect(scissorX, scissorY, scWidth, scHeight, [0, 255, 0, 255], "should be green");
81 checkCanvasRect(0, 0, size, scissorY, [255, 0, 0, 255], "should be red");
82 checkCanvasRect(0, scissorTop, size, topHeight, [255, 0, 0, 255], "should be red");
83 checkCanvasRect(0, 0, scissorX, size, [255, 0, 0, 255], "should be red");
84 checkCanvasRect(scissorRight, 0, scissorX, rightWidth, [255, 0, 0, 255], "should be red");
87 gl.disable(gl.SCISSOR_TEST);
88 gl.clearColor(1, 0, 0, 1);
89 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
90 gl.clear(gl.COLOR_BUFFER_BIT);
91 gl.bindFramebuffer(gl.FRAMEBUFFER, fb8x8);
92 gl.clear(gl.COLOR_BUFFER_BIT);
93 gl.bindFramebuffer(gl.FRAMEBUFFER, fb32x32);
94 gl.clear(gl.COLOR_BUFFER_BIT);
96 gl.bindFramebuffer(gl.FRAMEBUFFER, fb32x32);
97 gl.enable(gl.SCISSOR_TEST);
98 gl.scissor(scissorX, scissorY, scissorWidth, scissorHeight);
99 test(null, 16);
100 test(fb8x8, 8);
101 test(fb32x32, 32);
102 test(null, 16);
105 testScissor(2, 4, 12, 10, "test scissor in middle");
106 testScissor(0, 0, 12, 10, "test scissor at 0,0");
107 testScissor(0, 0, 16, 16, "test scissor with size that matches drawingbuffer");
109 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
112 runEntireTest("canvas", false);
113 runEntireTest("canvas2", true);
115 debug("");
116 var successfullyParsed = true;
117 </script>
118 <script src="../../js/js-test-post.js"></script>
120 </body>
121 </html>