Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / gl-viewport-test.html
blobd56588098f7f7acbb856c608fbc7917306d6ac0e
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Viewport Test</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <style>
16 canvas {
17 border: 1px solid #000;
19 </style>
20 </head>
21 <body>
22 <canvas id="canvas1" width="64" height="128"> </canvas>
23 <canvas id="canvas2" width="64" height="128"> </canvas>
24 <div id="description"></div>
25 <div id="console"></div>
26 <script>
27 "use strict";
28 description();
29 var wtu = WebGLTestUtils;
31 function test(canvas, attribs) {
32 var gl = wtu.create3DContext(canvas, attribs);
34 if (!gl) {
35 testFailed("context does not exist");
36 } else {
37 testPassed("context exists");
39 var blue = [0, 0, 255, 255];
40 var black = [0, 0, 0, 0];
42 var draw = function(viewportX, viewportY, viewportWidth, viewportHeight) {
43 gl.viewport(viewportX, viewportY, viewportWidth, viewportHeight);
44 gl.clear(gl.COLOR_BUFFER_BIT);
45 wtu.drawUByteColorQuad(gl, blue);
48 var drawAndCheck = function(viewportX, viewportY, viewportWidth, viewportHeight) {
49 var clipSpaceToPixelSpace = function(clip, viewportOffset, viewportSize, max) {
50 var pixel = viewportSize / 2 * clip + viewportOffset + viewportSize / 2;
51 return Math.min(max, Math.max(0, pixel));
54 var x1 = clipSpaceToPixelSpace(-0.5, viewportX, viewportWidth, gl.canvas.width);
55 var x2 = clipSpaceToPixelSpace( 0.5, viewportX, viewportWidth, gl.canvas.width);
56 var y1 = clipSpaceToPixelSpace(-0.5, viewportY, viewportHeight, gl.canvas.height);
57 var y2 = clipSpaceToPixelSpace( 0.5, viewportY, viewportHeight, gl.canvas.height);
58 var width = x2 - x1;
59 var height = y2 - y1;
61 debug("checking viewport: " + viewportX + ", " + viewportY + ", " + viewportWidth + ", " + viewportHeight);
62 debug("rect: " + x1 + ", " + y1 + ", " + width + ", " + height);
63 draw(viewportX, viewportY, viewportWidth, viewportHeight);
64 wtu.checkAreaInAndOut(gl, x1, y1, width, height, blue, black);
67 var program = wtu.setupSimpleColorProgram(gl);
68 wtu.setupQuad(gl, {scale: 0.5});
70 var w = gl.canvas.width;
71 var h = gl.canvas.height;
73 drawAndCheck(0, 0, w, h);
74 drawAndCheck(0, 0, w/2, h/4);
75 drawAndCheck(0, 0, w/4, h/2);
76 drawAndCheck(0, 0, w*2, h*2);
78 drawAndCheck(-w, 0, w, h);
79 drawAndCheck(0, -h, w, h);
80 drawAndCheck(w, 0, w, h);
81 drawAndCheck(0, h, w, h);
83 drawAndCheck(w/4, h/2, w, h);
84 drawAndCheck(w/4, h/2, w/2, h/4);
85 drawAndCheck(w/2, h/4, w/4, h/2);
86 drawAndCheck(w/2, h/4, w, h*2);
88 drawAndCheck(-w, 0, w*2, h);
89 drawAndCheck(0, -h/4, w/2, h);
90 drawAndCheck(-w/4, 0, w, h/2);
91 drawAndCheck(0, -h, w*2, h*2);
93 debug("");
94 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
98 debug("test antialias: false");
99 test(document.getElementById("canvas1"), {antialias: false});
101 debug("");
102 debug("test antialias: true");
103 test(document.getElementById("canvas2"), {antialias: true});
105 debug("");
106 var successfullyParsed = true;
108 </script>
109 <script src="../../js/js-test-post.js"></script>
111 </body>
112 </html>