Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / rendering / line-loop-tri-fan.html
blobe024157fc9eb7e85536f0be5fd3854bcd674bf28
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 <script id="vshader" type="x-shader/x-vertex">
15 attribute vec2 pos;
17 void main()
19 gl_Position = vec4(pos, 0, 1);
21 </script>
23 <script id="fshader" type="x-shader/x-fragment">
24 precision mediump float;
26 void main()
28 gl_FragColor = vec4(0, 1, 0, 1);
30 </script>
32 <script>
33 "use strict";
34 var wtu = WebGLTestUtils;
36 // Check a single 32-bit RGBA pixel.
37 function checkPixel(buf, index, correct) {
38 for (var i = 0; i < 4; ++i) {
39 if (buf[index + i] != correct[i]) {
40 return false;
43 return true;
46 // Check the line loop by reading the pixels and making sure just the edge
47 // pixels are green and the rest are black.
48 function checkLineLoop(gl, w) {
49 var buf = new Uint8Array(w * w * 4);
50 gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
51 var green = [0,255,0,255];
52 var black = [0,0,0,255];
53 var isCorrect = true;
54 for (var j = 0; j < w * w * 4; j += 4) {
55 var correct = black;
56 if (j < w * 4 || j > w * (w - 1) * 4 || j % (w * 4) == 0 || j % (w * 4) == (w - 1) * 4) {
57 correct = green;
59 // ignore corner pixels
60 if ((j == 0) || (j == 4*(w-1)) || (j == 4*w*(w-1)) || (j== 4*(w*w - 1))) {
61 continue;
63 if (!checkPixel(buf, j, correct)) {
64 isCorrect = false;
65 break;
68 if (isCorrect) {
69 testPassed("Line loop was drawn correctly.");
70 } else {
71 testFailed("Line loop was drawn incorrectly.");
75 // Check the tri fan by reading the pixels and making sure they are all green.
76 function checkTriFan(gl, w) {
77 var buf = new Uint8Array(w * w * 4);
78 gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
79 var filled = true;
80 for (var j = 0; j < w * w * 4; j += 4) {
81 if (!checkPixel(buf, j, [0,255,0,255])) {
82 filled = false;
83 break;
86 if (filled) {
87 testPassed("Triangle fan was drawn correctly.");
88 } else {
89 testFailed("Triangle fan was drawn incorrectly.");
93 function runTest() {
94 var gl = wtu.create3DContext('testbed', { antialias: false });
95 if (!gl) {
96 testFailed('could not create context');
97 return;
99 gl.clearColor(0, 0, 0, 1);
100 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['pos'])
101 var w = document.getElementById('testbed').width;
103 gl.enableVertexAttribArray(0);
105 //---------- LINE_LOOP----------
106 var d = 1/w;
107 var vertices = new Float32Array([-1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
108 var vertBuf = gl.createBuffer();
109 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
110 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
111 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
112 var indBuf = gl.createBuffer();
113 var indices = new Uint16Array([0, 1, 2, 3]);
114 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
115 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
117 debug('Draw a square using a line loop and verify that it draws all four sides and nothing else.');
118 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
119 gl.drawArrays(gl.LINE_LOOP, 0, vertices.length / 2);
120 checkLineLoop(gl, w);
122 debug('Draw a square using an indexed line loop and verify that it draws all four sides and nothing else.');
123 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
124 gl.drawElements(gl.LINE_LOOP, indices.length, gl.UNSIGNED_SHORT, 0);
125 checkLineLoop(gl, w);
127 vertices = new Float32Array([0, 0, 0, 0, 0, 0, -1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
128 vertBuf = gl.createBuffer();
129 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
130 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
131 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
132 indBuf = gl.createBuffer();
133 indices = new Uint16Array([0, 1, 2, 3, 4, 5, 6]);
134 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
135 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
137 debug('Draw a square using a line loop with a vertex buffer offset and verify that it draws all four sides and nothing else.');
138 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
139 gl.drawArrays(gl.LINE_LOOP, 3, vertices.length / 2 - 3);
140 checkLineLoop(gl, w);
142 debug('Draw a square using an indexed line loop with an index buffer offset and verify that it draws all four sides and nothing else.');
143 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
144 gl.drawElements(gl.LINE_LOOP, indices.length - 3, gl.UNSIGNED_SHORT, 3 * 2);
145 checkLineLoop(gl, w);
147 //---------- LINE_LOOP UBYTE ----------
148 var degenVerts = new Array(252 * 2);
149 for (var j = 0; j < 252 * 2; ++j) {
150 degenVerts[j] = -1+d;
152 degenVerts = degenVerts.concat([-1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
153 vertices = new Float32Array(degenVerts);
154 vertBuf = gl.createBuffer();
155 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
156 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
157 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
158 indBuf = gl.createBuffer();
159 var degenInd = new Array(252);
160 for (var j = 0; j < 252; ++j) {
161 degenInd[j] = j;
163 degenInd = degenInd.concat([252, 253, 254, 255]);
164 indices = new Uint16Array(degenInd);
165 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
166 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
168 debug('Draw a square using an ubyte indexed line loop with 256 indices and verify that it draws all four sides and nothing else.');
169 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
170 gl.drawElements(gl.LINE_LOOP, indices.length, gl.UNSIGNED_SHORT, 0);
171 checkLineLoop(gl, w);
173 //---------- TRIANGLE_FAN ----------
174 vertices = new Float32Array([0, 0, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1]);
175 vertBuf = gl.createBuffer();
176 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
177 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
178 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
179 indices = new Uint16Array([0,1,2,3,4,5]);
180 indBuf = gl.createBuffer();
181 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
182 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
184 debug('Draw a filled square using a triangle fan and verify that it fills the entire canvas.');
185 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
186 gl.drawArrays(gl.TRIANGLE_FAN, 0, vertices.length / 2);
187 checkTriFan(gl, w);
189 debug('Draw a filled square using an indexed triangle fan and verify that it fills the entire canvas.');
190 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
191 gl.drawElements(gl.TRIANGLE_FAN, indices.length, gl.UNSIGNED_SHORT, 0);
192 checkTriFan(gl, w);
194 vertices = new Float32Array([1, 1, 1, 1, 1, 1, 0, 0, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1]);
195 vertBuf = gl.createBuffer();
196 gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
197 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
198 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
199 indices = new Uint16Array([0,1,2,3,4,5,6,7,8]);
200 indBuf = gl.createBuffer();
201 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
202 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
204 debug('Draw a filled square using a triangle fan with a vertex buffer offset and verify that it fills the entire canvas.');
205 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
206 gl.drawArrays(gl.TRIANGLE_FAN, 3, vertices.length / 2 - 3);
207 checkTriFan(gl, w);
209 debug('Draw a filled square using an indexed triangle fan with an index buffer offset and verify that it fills the entire canvas.');
210 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
211 gl.drawElements(gl.TRIANGLE_FAN, indices.length - 3, gl.UNSIGNED_SHORT, 3 * 2);
212 checkTriFan(gl, w);
214 </script>
215 </head>
216 <body>
217 <canvas id="testbed" width="10" height="10" style="width:50px; height:50px"></canvas>
218 <div id="description"></div>
219 <div id="console"></div>
220 <script>
221 "use strict";
222 description('Verify that LINE_LOOP and TRIANGLE_FAN works correctly.');
223 runTest();
224 var successfullyParsed = true;
225 </script>
226 <script src="../../js/js-test-post.js"></script>
228 </body>
229 </html>