Backed out changeset b462e7b742d8 (bug 1908261) for causing multiple reftest failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / state / state-uneffected-after-compositing.html
blobf428156c175d052562166d94cdce3b5040c7214c
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL: Check that state is not lost by compositing</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="testbed" width="16" height="16" style="width:50px; height:50px"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
22 description();
23 var wtu = WebGLTestUtils;
25 function runTest()
27 var gl = wtu.create3DContext('testbed', { antialias: false });
28 if (!gl) {
29 testFailed('could not create context');
30 return;
33 var program = wtu.setupTexturedQuad(gl);
34 var tex = gl.createTexture();
35 var fb = gl.createFramebuffer();
37 var step1 = function() {
38 wtu.fillTexture(gl, tex, 1, 1, [0, 255, 0, 255]);
39 wtu.clearAndDrawUnitQuad(gl);
40 wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture should be green");
43 var step2 = function() {
44 wtu.clearAndDrawUnitQuad(gl);
45 wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture after composite without rebinding should be green");
47 // Clear background to red
48 gl.clearColor(1, 0, 0, 1);
49 gl.clear(gl.COLOR_BUFFER_BIT);
51 // Bind framebuffer with green texture.
52 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
53 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
54 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo with attached texture should be green");
57 var step3 = function() {
58 // Should still have fb bound and reading should be green
59 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo after composite without rebinding should be green");
62 var steps = [
63 step1,
64 step2,
65 step3,
68 var stepIndex = 0;
69 var runNextStep = function() {
70 steps[stepIndex++]();
71 if (stepIndex == steps.length) {
72 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
73 finishTest();
74 return;
76 wtu.waitForComposite(runNextStep);
78 runNextStep();
81 runTest();
82 var successfullyParsed = true;
83 </script>
84 </body>
85 </html>