Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / textures / misc / texture-attachment-formats.html
blobb569ca061df9ef83cf10dcbaf90ad60901b18e6f
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Texture Attachment Format Conformance Tests</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
20 <script>
21 "use strict";
22 description();
24 var wtu = WebGLTestUtils;
25 var gl = wtu.create3DContext("canvas");
26 if (!gl) {
27 testFailed("context does not exist");
28 } else {
29 testPassed("context exists");
31 debug("");
32 debug("Checking texture formats.");
34 var numValidFormats = 0;
35 var clearColor = [0.25, 0.5, 0.75, 0.25];
37 var floatToBits = function(value, bits) {
38 var range = (1 << bits) - 1;
39 var result = 0;
40 if (range > 0) {
41 result = Math.floor(Math.floor(value * range) * 255 / range);
44 //debug("v = " + value + ", bits = " + bits + ", range = " + range + ", result = " + result);
45 return result;
48 var testFormat = function(info) {
49 debug("");
50 debug("testing: " + info.format + ", " + info.type);
52 var format = gl[info.format];
53 var type = gl[info.type];
55 gl.texImage2D(gl.TEXTURE_2D,
56 0, // level
57 format, // internalFormat
58 16, // width
59 16, // height
60 0, // border
61 format, // format
62 type, // type
63 null); // data
64 var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
65 debug(wtu.glEnumToString(gl, fbStatus));
66 if (fbStatus != gl.FRAMEBUFFER_COMPLETE) {
67 debug("format unsupported");
68 if (info.mustBeFramebufferComplete) {
69 testFailed(info.format + " must be FRAMEBUFFER_COMPLETE");
71 return;
74 ++numValidFormats;
76 var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0];
78 var expected = [];
79 var tolerance = [];
80 for (var ii = 0; ii < 4; ++ii) {
81 var color = 0;
82 var channel = info.channels[ii];
83 if (channel < 0) {
84 color = ii < 3 ? 0 : 255
85 } else {
86 color = floatToBits(clearColor[channel], info.bits[ii]);
88 expected.push(color);
89 tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii]))));
92 wtu.checkCanvas(gl, startExpected, "should be " + startExpected);
93 gl.clear(gl.COLOR_BUFFER_BIT);
94 wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance);
97 var validFormats = [
98 { format: 'RGBA',
99 type: 'UNSIGNED_BYTE',
100 channels: [0, 1, 2, 3],
101 bits: [8, 8, 8, 8],
102 mustBeFramebufferComplete: true
104 { format: 'ALPHA',
105 type: 'UNSIGNED_BYTE',
106 channels: [-1, -1, -1, 3],
107 bits: [0, 0, 0, 8],
108 mustBeFramebufferComplete: false
110 { format: 'RGB',
111 type: 'UNSIGNED_BYTE',
112 channels: [0, 1, 2, -1],
113 bits: [8, 8, 8, 0],
114 mustBeFramebufferComplete: false
116 { format: 'RGB',
117 type: 'UNSIGNED_SHORT_5_6_5',
118 channels: [0, 1, 2, -1],
119 bits: [5, 6, 5, 0],
120 mustBeFramebufferComplete: false
122 { format: 'RGBA',
123 type: 'UNSIGNED_SHORT_5_5_5_1',
124 channels: [0, 1, 2, 3],
125 bits: [5, 5, 5, 1],
126 mustBeFramebufferComplete: false
128 { format: 'RGBA',
129 type: 'UNSIGNED_SHORT_4_4_4_4',
130 channels: [0, 1, 2, 3],
131 bits: [4, 4, 4, 4],
132 mustBeFramebufferComplete: false
134 { format: 'LUMINANCE',
135 type: 'UNSIGNED_BYTE',
136 channels: [0, 0, 0, -1],
137 bits: [8, 8, 8, -1],
138 mustBeFramebufferComplete: false
140 { format: 'LUMINANCE_ALPHA',
141 type: 'UNSIGNED_BYTE',
142 channels: [0, 0, 0, 3],
143 bits: [8, 8, 8, 8],
144 mustBeFramebufferComplete: false
148 gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
149 var fbo = gl.createFramebuffer();
150 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
151 var tex = gl.createTexture();
152 gl.bindTexture(gl.TEXTURE_2D, tex);
153 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
154 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
155 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
156 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
157 gl.framebufferTexture2D(
158 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
160 for (var ii = 0; ii < validFormats.length; ++ii) {
161 var info = validFormats[ii];
162 testFormat(info);
165 debug("");
166 shouldBeTrue("numValidFormats > 0");
167 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
170 debug("");
171 var successfullyParsed = true;
172 </script>
173 <script src="../../../js/js-test-post.js"></script>
175 </body>
176 </html>