Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / textures / misc / texture-clear.html
blob6e658f5b4e209aa4454167f1bda448c3c611eeb6
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL texture clear conformance test.</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
22 description(document.title);
23 var wtu = WebGLTestUtils;
24 var gl = wtu.create3DContext("example");
25 var program = wtu.setupTexturedQuad(gl);
27 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
29 var tex = gl.createTexture();
30 gl.bindTexture(gl.TEXTURE_2D, tex);
31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
32 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255]));
33 wtu.clearAndDrawUnitQuad(gl);
34 wtu.checkCanvas(
35 gl, [0, 255, 0, 255], "should be green");
36 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
37 var successfullyParsed = true;
38 </script>
39 <script src="../../../js/js-test-post.js"></script>
41 </body>
42 </html>