Bug 1918529 - fix some subpixel misalignment issues with gfx.webrender.svg-filter...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance / textures / misc / texture-fakeblack.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>Tests if fake black textures are corectly implemented on desktops</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="24" height="24"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
23 function createTexture(gl,r,g,b,a) {
24 // setup render target texture //
26 var texture = gl.createTexture();
27 gl.bindTexture(gl.TEXTURE_2D, texture);
28 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
29 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
30 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
31 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
32 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 3, 3, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
33 gl.bindTexture(gl.TEXTURE_2D, null);
35 // setup framebuffer //
36 var fbo = gl.createFramebuffer();
37 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
38 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
39 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
41 // fill the framebuffer //
42 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
43 gl.clearColor(r, g, b, a);
44 gl.clear(gl.COLOR_BUFFER_BIT);
45 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
47 gl.deleteFramebuffer(fbo);
49 return texture;
52 function init() {
54 * This test has been written due to a bug found in firefox's code
55 * and fixed in the following patch :
56 * https://bugzilla.mozilla.org/show_bug.cgi?id=879952#c5
58 var wtu = WebGLTestUtils;
59 description();
61 var gl = wtu.create3DContext("example");
62 var program = wtu.setupTexturedQuad(gl);
64 var texture0 = createTexture(gl,1,0,0,1);
65 var texture1 = createTexture(gl,0,1,0,1);
67 gl.bindTexture(gl.TEXTURE_2D, texture0);
68 gl.drawArrays(gl.TRIANGLES, 0, 6);
69 wtu.checkCanvas(gl, [255, 0, 0, 255]);
71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
73 gl.drawArrays(gl.TRIANGLES, 0, 6);
74 wtu.checkCanvas(gl, [0, 0, 0, 255]);
76 gl.bindTexture(gl.TEXTURE_2D, texture1);
77 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
78 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
79 gl.drawArrays(gl.TRIANGLES, 0, 6);
80 wtu.checkCanvas(gl, [0, 255, 0, 255]);
82 gl.bindTexture(gl.TEXTURE_2D, texture0);
83 gl.drawArrays(gl.TRIANGLES, 0, 6);
84 wtu.checkCanvas(gl, [0, 0, 0, 255]);
87 init();
88 var successfullyParsed = true;
89 </script>
90 <script src="../../../js/js-test-post.js"></script>
92 </body>
93 </html>