2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
10 <link rel=
"stylesheet" href=
"../../../resources/js-test-style.css"/>
11 <script src=
"../../../js/js-test-pre.js"></script>
12 <script src=
"../../../js/webgl-test-utils.js"></script>
15 var wtu
= WebGLTestUtils
;
17 var textureLoc
= null;
18 var successfullyParsed
= false;
22 function logVisibility(isOnload
)
26 prefix
= 'Upon load: ';
27 if (document
.hidden
) {
28 console
.log(prefix
+ '*** Tab was backgrounded (if running in automated test harness, why?) ***');
30 console
.log(prefix
+ 'Tab was foregrounded');
36 description('Verify npot video');
38 document
.addEventListener("visibilitychange", visibilityChanged
, false);
42 var canvas
= document
.getElementById("example");
43 gl
= wtu
.create3DContext(canvas
);
44 var program
= wtu
.setupTexturedQuad(gl
);
46 gl
.clearColor(0,0,0,1);
48 gl
.clear(gl
.COLOR_BUFFER_BIT
| gl
.DEPTH_BUFFER_BIT
);
49 // Disable any writes to the alpha channel
50 gl
.colorMask(1, 1, 1, 0);
52 textureLoc
= gl
.getUniformLocation(program
, "tex");
54 var video
= document
.getElementById("vid");
55 wtu
.startPlayingAndWaitForVideo(video
, runTest
);
58 function visibilityChanged() {
62 function runOneIteration(videoElement
, useTexSubImage2D
, flipY
, topColor
, bottomColor
, badMinFilter
, badClamp
, genMips
)
64 debug('Testing ' + (useTexSubImage2D
? 'texSubImage2D' : 'texImage2D') +
65 ' with flipY=' + flipY
);
66 var texture
= gl
.createTexture();
67 // Bind the texture to texture unit 0
68 gl
.bindTexture(gl
.TEXTURE_2D
, texture
);
69 // Set up pixel store parameters
70 gl
.pixelStorei(gl
.UNPACK_FLIP_Y_WEBGL
, flipY
);
71 // Upload the videoElement into the texture
72 debug("size: " + videoElement
.videoWidth
+ "x" + videoElement
.videoHeight
);
73 if (useTexSubImage2D
) {
74 // Initialize the texture to black first
75 gl
.texImage2D(gl
.TEXTURE_2D
, 0, gl
.RGBA
,
76 videoElement
.videoWidth
, videoElement
.videoHeight
, 0,
77 gl
.RGBA
, gl
.UNSIGNED_BYTE
, null);
78 gl
.texSubImage2D(gl
.TEXTURE_2D
, 0, 0, 0, gl
.RGBA
, gl
.UNSIGNED_BYTE
, videoElement
);
80 gl
.texImage2D(gl
.TEXTURE_2D
, 0, gl
.RGBA
, gl
.RGBA
, gl
.UNSIGNED_BYTE
, videoElement
);
83 // Set up texture parameters
84 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_MAG_FILTER
, gl
.LINEAR
);
86 debug("bad min filter");
87 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_MIN_FILTER
, gl
.LINEAR_MIPMAP_NEAREST
);
89 debug("good min filter");
90 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_MIN_FILTER
, gl
.LINEAR
);
94 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_S
, gl
.REPEAT
);
95 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_T
, gl
.REPEAT
);
98 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_S
, gl
.CLAMP_TO_EDGE
);
99 gl
.texParameteri(gl
.TEXTURE_2D
, gl
.TEXTURE_WRAP_T
, gl
.CLAMP_TO_EDGE
);
102 debug("generate mips");
103 gl
.generateMipmap(gl
.TEXTURE_2D
);
104 wtu
.glErrorShouldBe(gl
, gl
.INVALID_OPERATION
, "should be INVALID_OPERATION");
107 // var c = document.createElement("canvas");
110 // c.style.border = "1px solid black";
111 // var ctx = c.getContext("2d");
112 // ctx.drawImage(videoElement, 0, 0, 16, 16);
113 // document.body.appendChild(c);
115 // Point the uniform sampler to texture unit 0
116 gl
.uniform1i(textureLoc
, 0);
117 // Draw the triangles
118 wtu
.clearAndDrawUnitQuad(gl
, [0, 0, 0, 255]);
119 // Check a few pixels near the top and bottom and make sure they have
122 debug("Checking lower left corner");
123 wtu
.checkCanvasRect(gl
, 4, 4, 2, 2, bottomColor
,
124 "shouldBe " + bottomColor
, tolerance
);
125 debug("Checking upper left corner");
126 wtu
.checkCanvasRect(gl
, 4, gl
.canvas
.height
- 8, 2, 2, topColor
,
127 "shouldBe " + topColor
, tolerance
);
131 function runTest(videoElement
)
133 var red
= [255, 0, 0];
134 var green
= [0, 255, 0];
135 var black
= [0, 0, 0];
136 runOneIteration(videoElement
, false, true, black
, black
, true, true, true);
137 runOneIteration(videoElement
, false, true, black
, black
, true, false, false);
138 runOneIteration(videoElement
, false, true, black
, black
, false, true, false);
139 runOneIteration(videoElement
, false, true, black
, black
, true, true, false);
140 runOneIteration(videoElement
, false, true, green
, red
, false, false, false);
141 runOneIteration(videoElement
, false, false, red
, green
, false, false, false);
142 runOneIteration(videoElement
, true, true, green
, red
, false, false, false);
143 runOneIteration(videoElement
, true, false, red
, green
, false, false, false);
145 wtu
.glErrorShouldBe(gl
, gl
.NO_ERROR
, "should be no errors");
150 <body onload=
"init()">
151 <canvas id=
"example" width=
"64" height=
"48"></canvas>
152 <div id=
"description"></div>
153 <div id=
"console"></div>
154 <video id=
"vid" style=
"display:none;" muted
>
155 <source src=
"../../../resources/npot-video.mp4" type='video/mp4;
codecs=
"avc1.42E01E"'
/>
156 <source src=
"../../../resources/npot-video.webmvp8.webm" type='video/webm;
codecs=
"vp8"'
/>