2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
10 <meta charset=
"utf-8">
11 <title>WebGL uniformMatrix Conformance Tests
</title>
12 <link rel=
"stylesheet" href=
"../../resources/js-test-style.css"/>
13 <script src=
"../../js/js-test-pre.js"></script>
14 <script src=
"../../js/webgl-test-utils.js"></script>
17 <div id=
"description"></div>
18 <div id=
"console"></div>
19 <canvas id=
"example" width=
"2" height=
"2"> </canvas>
20 <script id=
"vshader" type=
"x-shader/x-vertex">
21 attribute vec4 vPosition;
24 gl_Position = vPosition;
28 <script id=
"fshader" type=
"x-shader/x-fragment">
32 gl_FragColor = vec4(float(color),
0.0,
0.0,
1.0);
37 description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way");
40 debug("NOTE: Some OpenGL drivers do not handle this correctly");
42 debug("Checking gl.uniform1f with bool.");
44 var wtu
= WebGLTestUtils
;
45 var gl
= wtu
.create3DContext("example");
46 var program
= wtu
.setupProgram(gl
, ["vshader", "fshader"], ["vPosition"]);
47 var loc
= gl
.getUniformLocation(program
, "color");
49 wtu
.glErrorShouldBe(gl
, gl
.NO_ERROR
,
50 "should be able to set bool with gl.uniform1f");
53 var successfullyParsed
= true;
56 <script src=
"../../js/js-test-post.js"></script>