2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
10 <meta charset=
"utf-8">
11 <title>WebGL Unknown Uniform Conformance Test
</title>
12 <link rel=
"stylesheet" href=
"../../resources/js-test-style.css"/>
13 <script src=
"../../js/js-test-pre.js"></script>
14 <script src=
"../../js/webgl-test-utils.js"></script>
17 <div id=
"description"></div>
18 <div id=
"console"></div>
19 <canvas id=
"canvas" width=
"2" height=
"2"> </canvas>
20 <script id=
"vshader" type=
"x-shader/x-vertex">
21 attribute vec4 vPosition;
24 gl_Position = vPosition;
28 <script id=
"fshader" type=
"x-shader/x-fragment">
31 gl_FragColor = vec4(
1.0,
0.0,
0.0,
1.0);
36 description("Tests that unknown uniforms don't cause errors.");
39 debug("Canvas.getContext");
41 var wtu
= WebGLTestUtils
;
42 var gl
= wtu
.create3DContext("canvas");
44 testFailed("context does not exist");
46 testPassed("context exists");
50 var program
= wtu
.setupProgram(gl
, ["vshader", "fshader"], ["vPosition"]);
51 // Get the location of an unknown uniform.
52 var loc
= gl
.getUniformLocation(program
, "someUnknownUniform");
53 assertMsg(loc
=== null, "location of unknown uniform should be null");
54 wtu
.glErrorShouldBe(gl
, gl
.NO_ERROR
,
55 "there should be no error from getting an unknown uniform");
57 wtu
.glErrorShouldBe(gl
, gl
.NO_ERROR
,
58 "there should be no error from trying to set an unknown uniform");
62 var successfullyParsed
= true;
64 <script src=
"../../js/js-test-post.js"></script>