Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / attribs / gl-vertex-attrib-normalized-int.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <title>WebGL 2 Normalized Vertex Attributes Conformance Test</title>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 </head>
13 <body>
14 <canvas width=1 height=1></canvas>
15 <div id="description"></div>
16 <div id="console"></div>
17 <script id="vertex-shader" type="x-shader/x-vertex">#version 300 es
18 layout(location = 0) in vec3 vertex;
20 out float normAttrib;
22 void main(void) {
23 gl_Position = vec4(vertex.xy, 0, 1);
24 normAttrib = vertex.z;
26 </script>
27 <script id="fragment-shader" type="x-shader/x-fragment">#version 300 es
28 in lowp float normAttrib;
30 layout(location=0) out lowp vec4 fragColor;
32 void main(void) {
33 fragColor = vec4(vec3(normAttrib == -1.0 ? 1.0 : 0.0), 1);
35 </script>
36 <script src="../../js/js-test-pre.js"></script>
37 <script src="../../js/webgl-test-utils.js"></script>
38 <script>
39 (function () {
40 'use strict';
42 var wtu = WebGLTestUtils;
44 var gl = wtu.create3DContext(document.querySelector('canvas'), null, 2);
46 var program = wtu.setupProgram(gl, ['vertex-shader', 'fragment-shader']);
48 gl.useProgram(program);
50 var buffer = gl.createBuffer();
51 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
52 gl.bufferData(gl.ARRAY_BUFFER, new Int8Array([
53 // Here we set the third component (the one that's actually tested)
54 // to (MIN_INT + 1). If non-zero-preserving rules are used, it'll be
55 // converted to a float that's slightly greater than -1. If zero-preserving
56 // rules are used, as the GLES 3 spec requires, result of conversion
57 // should be exactly -1.
58 -0x80, 0x7f, -0x7f,
59 0x7f, 0x7f, -0x7f,
60 -0x80, -0x7f, -0x7f,
61 -0x80, -0x7f, -0x7f,
62 0x7f, 0x7f, -0x7f,
63 0x7f, -0x80, -0x7f
64 ]), gl.STATIC_DRAW);
66 gl.enableVertexAttribArray(0);
67 gl.vertexAttribPointer(0, 3, gl.BYTE, true, 0, 0);
69 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 6);
71 wtu.checkCanvas(gl, [255, 255, 255, 255], "should be opaque white");
72 }());
73 </script>
74 <script>
75 description('Verify that conversion of normalized signed int attributes to floats uses zero-preserving rule.');
76 window.successfullyParsed = true;
77 </script>
78 <script src="../../js/js-test-post.js"></script>
79 </body>
80 </html>