Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / attribs / gl-vertexattribipointer-offsets.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>vertexAttribIPointer offsets tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="50" height="50">
18 There is supposed to be an example drawing here, but it's not important.
19 </canvas>
20 <div id="description"></div>
21 <div id="console"></div>
22 <script id="vshader" type="x-shader/x-vertex">#version 300 es
23 layout(location=0) in ivec4 aPosition;
24 layout(location=1) in vec4 aColor;
25 out vec4 vColor;
26 void main()
28 gl_Position = vec4(aPosition);
29 vColor = aColor;
31 </script>
33 <script id="vshader_unsigned" type="x-shader/x-vertex">#version 300 es
34 layout(location=0) in uvec4 aPosition;
35 layout(location=1) in vec4 aColor;
36 out vec4 vColor;
37 void main()
39 gl_Position = vec4(aPosition);
40 vColor = aColor;
43 </script>
44 <script id="fshader" type="x-shader/x-fragment">#version 300 es
45 precision mediump float;
46 in vec4 vColor;
47 layout(location=0) out vec4 oColor;
48 void main()
50 oColor = vColor;
52 </script>
54 <script>
55 "use strict";
56 function init()
58 description("test vertexAttribIPointer offsets work");
60 var wtu = WebGLTestUtils;
61 var gl = wtu.create3DContext("example", undefined, 2);
62 var program = wtu.setupProgram(gl, ["vshader", "fshader"]);
63 var program_unsigned = wtu.setupProgram(gl, ["vshader_unsigned", "fshader"]);
65 var tests = [
66 { data: new Int32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
67 type: gl.INT,
68 componentSize: 4,
70 { data: new Uint32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
71 type: gl.UNSIGNED_INT,
72 componentSize: 4,
74 { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
75 type: gl.SHORT,
76 componentSize: 2,
78 { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
79 type: gl.UNSIGNED_SHORT,
80 componentSize: 2,
82 { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
83 type: gl.BYTE,
84 componentSize: 1,
86 { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
87 type: gl.UNSIGNED_BYTE,
88 componentSize: 1,
92 var vertexObject = gl.createBuffer();
93 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
94 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
95 gl.enableVertexAttribArray(0);
97 var kNumVerts = 3;
98 var kNumComponents = 3;
100 var count = 0;
101 for (var tt = 0; tt < tests.length; ++tt) {
102 var test = tests[tt];
103 for (var oo = 0; oo < 3; ++oo) {
104 for (var ss = 0; ss < 3; ++ss) {
105 var offset = (oo + 1) * test.componentSize;
106 var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
107 var stride = test.componentSize * kNumComponents + test.componentSize * ss;
108 debug("");
109 debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride);
110 if (test.type == gl.INT || test.type == gl.SHORT || test.type == gl.BYTE) {
111 gl.useProgram(program);
112 } else {
113 gl.useProgram(program_unsigned);
115 gl.vertexAttrib4fv(1, color);
116 var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1));
117 var view = new Uint8Array(test.data.buffer);
118 var size = test.componentSize * kNumComponents;
119 for (var jj = 0; jj < kNumVerts; ++jj) {
120 var off1 = jj * size;
121 var off2 = jj * stride;
122 for (var zz = 0; zz < size; ++zz) {
123 data[off2 + zz] = view[off1 + zz];
126 gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
127 gl.vertexAttribIPointer(0, 3, test.type, stride, offset);
128 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
129 gl.drawArrays(gl.TRIANGLES, 0, 3);
131 var buf = new Uint8Array(50 * 50 * 4);
132 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
134 var black = [0, 0, 0, 0];
135 var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255];
136 var otherMsg = "should be " + ((count % 2) ? "red" : "green")
137 wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
138 wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
139 wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
140 wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
141 wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
142 ++count;
148 init();
149 var successfullyParsed = true;
150 </script>
151 <script src="../../js/js-test-post.js"></script>
153 </body>
154 </html>