Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / glsl3 / forbidden-operators.html
blobec5c7c9bfb294af44eecea035448fe3b6e9264ad
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL GLSL Conformance Tests - Unsupported variants of operators</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
14 <script src="../../js/js-test-pre.js"></script>
15 <script src="../../js/webgl-test-utils.js"></script>
16 <script src="../../js/glsl-conformance-test.js"></script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="fshader-array-ternary-operator" type="x-shader/x-fragment">#version 300 es
22 precision mediump float;
23 void main()
25 float a[3];
26 float b[3];
27 float c[3] = true ? a : b;
29 </script>
30 <script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment">#version 300 es
31 precision mediump float;
32 struct MyStruct {
33 bool a[3];
36 void main()
38 MyStruct b;
39 MyStruct c;
40 MyStruct d = true ? b : c;
42 </script>
43 <script id="fshader-void-ternary-operator" type="x-shader/x-fragment">#version 300 es
44 precision mediump float;
45 void foo() {}
47 void main()
49 true ? foo() : foo();
51 </script>
52 <script id="fshader-array-sequence-operator" type="x-shader/x-fragment">#version 300 es
53 precision mediump float;
54 void main()
56 float a[3];
57 float b[3] = (true, a);
59 </script>
60 <script id="fshader-struct-array-sequence-operator" type="x-shader/x-fragment">#version 300 es
61 precision mediump float;
62 struct MyStruct {
63 bool a[3];
66 void main()
68 MyStruct b;
69 MyStruct c = (true, b);
71 </script>
72 <script id="fshader-void-sequence-operator" type="x-shader/x-fragment">#version 300 es
73 precision mediump float;
74 void foo() {}
76 void main()
78 (foo(), foo());
80 </script>
81 <script>
82 "use strict";
83 description("Check unsupported variants of operators.");
85 // WebGL 2.0 spec section "Unsupported variants of GLSL ES 3.00 operators"
87 GLSLConformanceTester.runTests([
88 { fShaderId: 'fshader-array-ternary-operator',
89 fShaderSuccess: false,
90 linkSuccess: false,
91 passMsg: "Using ternary operators with arrays is not allowed",
93 { fShaderId: 'fshader-struct-array-ternary-operator',
94 fShaderSuccess: false,
95 linkSuccess: false,
96 passMsg: "Using ternary operators with structs containing arrays is not allowed",
98 { fShaderId: 'fshader-void-ternary-operator',
99 fShaderSuccess: false,
100 linkSuccess: false,
101 passMsg: "Using ternary operators with void is not allowed",
103 { fShaderId: 'fshader-array-sequence-operator',
104 fShaderSuccess: false,
105 linkSuccess: false,
106 passMsg: "Using sequence operators with arrays is not allowed",
108 { fShaderId: 'fshader-struct-array-sequence-operator',
109 fShaderSuccess: false,
110 linkSuccess: false,
111 passMsg: "Using sequence operators with structs containing arrays is not allowed",
113 { fShaderId: 'fshader-void-sequence-operator',
114 fShaderSuccess: false,
115 linkSuccess: false,
116 passMsg: "Using sequence operators with void is not allowed",
118 ], 2);
120 debug("");
121 var successfullyParsed = true;
122 </script>
123 </body>
124 </html>