Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / glsl3 / vector-dynamic-indexing-swizzled-lvalue.html
blob4b82d6ed30f101ea62a279b3c33c7ce29430f63b
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>GLSL swizzled vector l-value dynamic indexing test</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <script src="../../js/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <!--
21 The shader first assigns v.x to v.z (1.0)
22 Then v.y to v.y (2.0)
23 Then v.z to v.x (1.0)
24 -->
25 <script id="fshaderSwizzledLValueIndexing" type="x-shader/x-fragment">#version 300 es
26 precision highp float;
27 out vec4 my_FragColor;
28 void main() {
29 vec3 v = vec3(1.0, 2.0, 3.0);
30 for (int i = 0; i < 3; i++) {
31 v.zyx[i] = v[i];
33 my_FragColor = distance(v, vec3(1.0, 2.0, 1.0)) < 0.01 ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
35 </script>
36 <script type="application/javascript">
37 "use strict";
38 description("Dynamic indexing of swizzled l-values should work.");
40 GLSLConformanceTester.runRenderTests([
42 fShaderId: 'fshaderSwizzledLValueIndexing',
43 fShaderSuccess: true,
44 linkSuccess: true,
45 passMsg: 'Index an l-value swizzled vector'
47 ], 2);
48 </script>
49 </body>
50 </html>