2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
10 <meta charset=
"utf-8">
11 <title>GLSL swizzled vector l-value dynamic indexing test
</title>
12 <link rel=
"stylesheet" href=
"../../resources/js-test-style.css"/>
13 <script src=
"../../js/js-test-pre.js"></script>
14 <script src=
"../../js/webgl-test-utils.js"></script>
15 <script src=
"../../js/glsl-conformance-test.js"></script>
18 <div id=
"description"></div>
19 <div id=
"console"></div>
21 The shader first assigns v.x to v.z (1.0)
25 <script id=
"fshaderSwizzledLValueIndexing" type=
"x-shader/x-fragment">#version
300 es
26 precision highp float;
27 out vec4 my_FragColor;
29 vec3 v = vec3(
1.0,
2.0,
3.0);
30 for (int i =
0; i <
3; i++) {
33 my_FragColor = distance(v, vec3(
1.0,
2.0,
1.0)) <
0.01 ? vec4(
0,
1,
0,
1) : vec4(
1,
0,
0,
1);
36 <script type=
"application/javascript">
38 description(
"Dynamic indexing of swizzled l-values should work.");
40 GLSLConformanceTester.runRenderTests([
42 fShaderId: 'fshaderSwizzledLValueIndexing',
45 passMsg: 'Index an l-value swizzled vector'