Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / programs / sampler-uniforms.html
blob4df60d3ee39b4fb9ecf21cb6beb1f00757edb330
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL2 getActiveUniform conformance test.</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="16" height="16"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">#version 300 es
21 void main()
23 gl_Position = vec4(0, 0, 0, 1);
25 </script>
26 <script id="fshader" type="x-shader/x-fragment">#version 300 es
27 precision mediump float;
28 uniform mediump $type uniform0;
29 out vec4 myFragColor;
30 void main()
32 myFragColor = vec4(0,$access,0,1);
34 </script>
35 <script>
36 "use strict";
37 description("Tests getActiveUniform for various types");
39 var wtu = WebGLTestUtils;
40 var gl = wtu.create3DContext("example", undefined, 2);
42 var tests = [
43 { glType: gl.SAMPLER_2D, size: 1, type: 'sampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
44 { glType: gl.SAMPLER_CUBE, size: 1, type: 'samplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
45 { glType: gl.SAMPLER_3D, size: 1, type: 'sampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
46 { glType: gl.SAMPLER_2D_ARRAY, size: 1, type: 'sampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
48 { glType: gl.SAMPLER_2D_SHADOW, size: 1, type: 'sampler2DShadow', access: 'texture(uniform0, vec3(0,1,0))'},
49 { glType: gl.SAMPLER_CUBE_SHADOW, size: 1, type: 'samplerCubeShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
50 { glType: gl.SAMPLER_2D_ARRAY_SHADOW, size: 1, type: 'sampler2DArrayShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
52 { glType: gl.INT_SAMPLER_2D, size: 1, type: 'isampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
53 { glType: gl.INT_SAMPLER_CUBE, size: 1, type: 'isamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
54 { glType: gl.INT_SAMPLER_3D, size: 1, type: 'isampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
55 { glType: gl.INT_SAMPLER_2D_ARRAY, size: 1, type: 'isampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
57 { glType: gl.UNSIGNED_INT_SAMPLER_2D, size: 1, type: 'usampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
58 { glType: gl.UNSIGNED_INT_SAMPLER_CUBE, size: 1, type: 'usamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
59 { glType: gl.UNSIGNED_INT_SAMPLER_3D, size: 1, type: 'usampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
60 { glType: gl.UNSIGNED_INT_SAMPLER_2D_ARRAY, size: 1, type: 'usampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
63 var vs = wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER);
64 var source = document.getElementById('fshader').text;
66 function createProgram(type, access) {
67 var fs = wtu.loadShader(
68 gl,
69 source.replace('$type', type).replace('$access', access),
70 gl.FRAGMENT_SHADER);
71 var program = wtu.setupProgram(gl, [vs, fs]);
72 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
73 return program;
76 for (var tt = 0; tt < tests.length; ++tt) {
77 var t = tests[tt];
78 debug("");
79 debug("Testing uniform sampler type : " + t.type);
80 var program = createProgram(t.type, t.access);
81 var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
82 assertMsg(numUniforms >= 1, "at least 1 sampler uniform");
83 var found = false;
84 for (var ii = 0; ii < numUniforms; ++ii) {
85 var info = gl.getActiveUniform(program, ii);
86 if (info.name == 'uniform0') {
87 found = true;
88 assertMsg(info.type == t.glType,
89 "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
90 wtu.glEnumToString(gl, info.type));
91 assertMsg(info.size == t.size,
92 "size must be " + t.size + ' was ' + info.size);
95 assertMsg(found, "uniform 'uniform0' should exist");
96 var loc = gl.getUniformLocation(program, 'uniform0');
97 assertMsg(loc != null, "getUniformLocation must return non null");
98 gl.uniform1i(loc, tt + 1);
99 var val = gl.getUniform(program, loc);
100 assertMsg(val == tt + 1, "getUniform must return set value");
103 debug("");
104 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors running the tests");
106 var successfullyParsed = true;
107 </script>
108 <script src="../../js/js-test-post.js"></script>
110 </body>
111 </html>