Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / renderbuffers / framebuffer-test.html
blob5aa6c91847d448a4b48d2e1b2d9b1e8de05fab74
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Framebuffer Test Against WebGL 2</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas" width="2" height="2"> </canvas>
20 <script>
21 "use strict";
22 var wtu = WebGLTestUtils;
23 var gl;
25 function testFramebufferRenderbuffer() {
26 debug("");
27 debug("Checking framebuffer/renderbuffer stuff.");
29 gl.getFramebufferAttachmentParameter(
30 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
31 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
32 "getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer.");
33 gl.getFramebufferAttachmentParameter(
34 gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
35 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
36 "getFramebufferAttachmentParameter(BACK) on the default framebuffer.");
37 gl.checkFramebufferStatus(gl.FRAMEBUFFER);
38 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus on the default framebuffer.");
40 var tex = gl.createTexture();
41 gl.bindTexture(gl.TEXTURE_2D, tex);
42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
43 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
44 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
46 gl.texImage2D(
47 gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
48 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
49 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a texture to default framebuffer.");
51 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
52 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
53 "detach default renderbuffer from default framebuffer.");
55 var rb = gl.createRenderbuffer();
56 gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
57 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
58 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
59 "allocate renderbuffer storage of a newly created renderbuffer.");
61 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
62 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a renderbuffer to the default framebuffer.");
64 var fbtex = gl.createTexture();
65 gl.bindTexture(gl.TEXTURE_2D, fbtex);
66 gl.texImage2D(
67 gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
68 var fb = gl.createFramebuffer();
70 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
71 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind a newly created framebuffer.");
73 var target = gl.READ_FRAMEBUFFER;
74 gl.getFramebufferAttachmentParameter(
75 target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
76 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "getFramebufferAttachmentParameter(READ_FRAMEBUFFER).");
77 assertMsg(gl.checkFramebufferStatus(target) != 0,
78 "checkFramebufferStatus(READ_FRAMEBUFFER) should succeed.");
79 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus(READ_FRAMEBUFFER).");
80 var readFB = gl.createFramebuffer();
81 gl.bindFramebuffer(target, readFB);
82 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindFramebuffer(READ_FRAMEBUFFER).");
83 assertMsg(readFB == gl.getParameter(gl.READ_FRAMEBUFFER_BINDING),
84 "bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING.");
85 assertMsg(fb == gl.getParameter(gl.DRAW_FRAMEBUFFER_BINDING),
86 "bindFramebuffer(READ_FRAMEBUFFER) should not change DRAW_FRAMEBUFFER_BINDING.");
87 gl.getFramebufferAttachmentParameter(
88 target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
89 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
90 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment.");
91 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
92 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(READ_FRAMEBUFFER).");
93 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
94 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(READ_FRAMEBUFFER).");
96 var colorAttachmentsNum = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
97 if (colorAttachmentsNum >= 2) {
98 var attachment = gl.COLOR_ATTACHMENT1;
99 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
100 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(COLOR_ATTACHMENT1).");
101 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0);
102 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
103 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(COLOR_ATTACHMENT1).");
104 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null);
107 gl.getFramebufferAttachmentParameter(
108 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
109 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
110 "getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
111 "with no attachment.");
113 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
114 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a texture to a framebuffer.");
116 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
117 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from a framebuffer.");
119 function numLevelsFromSize(size) {
120 var levels = 0;
121 while ((size >> levels) > 0) {
122 ++levels;
124 return levels;
127 var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
128 var maxLevels = numLevelsFromSize(maxTexSize);
129 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels - 1);
130 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexture2D with an appropriate mipmap level.");
131 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels);
132 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "framebufferTexture2D with a mipmap level out of range.");
134 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
135 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a renderbuffer to a framebuffer.");
137 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
138 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a framebuffer.");
140 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
141 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind default (null) framebuffer.");
143 // attach/detach a 2d texture to one framebuffer binding point,
144 // while no attachment to the other binding point.
145 function attachAndDetachTexture(targetA, targetB) {
146 gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
147 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
148 "attach a texture to read/draw framebuffer binding point.");
149 gl.getFramebufferAttachmentParameter(
150 targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
151 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
152 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
153 "on read/draw framebuffer.");
154 gl.getFramebufferAttachmentParameter(
155 targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
156 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
157 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
158 "on read/draw framebuffer with no attachment.");
159 gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
160 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from read/draw framebuffer.");
163 var readFBWithTexture = gl.createFramebuffer();
164 var drawFBWithTexture = gl.createFramebuffer();
165 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithTexture);
166 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithTexture);
167 attachAndDetachTexture(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER);
168 attachAndDetachTexture(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER);
170 // attach different textures as color attachment to read and draw framebuffer respectively,
171 // then detach these attachments.
172 var fbtex1 = gl.createTexture();
173 gl.bindTexture(gl.TEXTURE_2D, fbtex1);
174 gl.texImage2D(
175 gl.TEXTURE_2D, 0, gl.RG8, canvas.width, canvas.height, 0, gl.RG, gl.UNSIGNED_BYTE, null);
176 gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex1, 0);
177 gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
178 shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' +
179 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)');
180 shouldBe('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ' +
181 'gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)', '0');
183 gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
184 gl.getFramebufferAttachmentParameter(
185 gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
186 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
187 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
188 "on read framebuffer with no attachment.");
189 gl.getFramebufferAttachmentParameter(
190 gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
191 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
192 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
193 "on draw framebuffer.");
194 gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
195 gl.getFramebufferAttachmentParameter(
196 gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
197 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
198 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
199 "on draw framebuffer with no attachment.");
201 // attach/detach a renderbuffer to one framebuffer binding point,
202 // while no attachment to the other binding point.
203 function attachAndDetachRenderbuffer(targetA, targetB) {
204 gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
205 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attaching a renderbuffer to a read/draw framebuffer.");
206 gl.getFramebufferAttachmentParameter(
207 targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
208 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
209 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
210 "on read/draw framebuffer.");
211 gl.getFramebufferAttachmentParameter(
212 targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
213 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
214 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
215 "on read/draw framebuffer with no attachment.");
216 gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
217 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a read/draw framebuffer.");
220 var readFBWithRenderbuffer = gl.createFramebuffer();
221 var drawFBWithRenderbuffer = gl.createFramebuffer();
222 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithRenderbuffer);
223 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithRenderbuffer);
224 attachAndDetachRenderbuffer(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER);
225 attachAndDetachRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER);
227 // attach different renderbuffers to read and draw framebuffer respectively,
228 // then detach these attachments.
229 var depthRB = gl.createRenderbuffer();
230 gl.bindRenderbuffer(gl.RENDERBUFFER, depthRB);
231 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, canvas.width, canvas.height);
232 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
233 "allocating renderbuffer storage of a newly created renderbuffer.");
234 gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthRB);
235 gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
236 shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' +
237 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE)');
238 gl.getFramebufferAttachmentParameter(
239 gl.READ_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE);
240 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
241 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " +
242 "on read framebuffer without depth attachment.");
243 shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' +
244 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)');
245 gl.getFramebufferAttachmentParameter(
246 gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE);
247 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
248 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " +
249 "on draw framebuffer without color attachment.");
251 gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
252 gl.getFramebufferAttachmentParameter(
253 gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE);
254 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
255 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " +
256 "on read framebuffer with no attachment.");
257 shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' +
258 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)');
259 gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);
260 gl.getFramebufferAttachmentParameter(
261 gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE);
262 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
263 "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " +
264 "on draw framebuffer with no attachment.");
266 // binding read/draw framebuffer to default framebuffer
267 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
268 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind read framebuffer to default (null) framebuffer.");
270 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
271 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind draw framebuffer to default (null) framebuffer.");
274 description("This tests framebuffer/renderbuffer-related functions");
276 var canvas = document.getElementById("canvas");
277 shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)");
279 testFramebufferRenderbuffer();
281 debug("");
282 var successfullyParsed = true;
284 </script>
285 <script src="../../js/js-test-post.js"></script>
287 </body>
288 </html>