Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / renderbuffers / multisampled-renderbuffer-initialization.html
blob0b27da661d63b9255241fc3842ebe0f999f9de5a
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 </head>
15 <body>
16 <canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
17 <div id="description"></div>
18 <div id="console"></div>
19 <script>
20 "use strict";
21 var wtu = WebGLTestUtils;
22 description('Verify multisampled renderbuffers are initialized to 0 before being read in WebGL');
24 var gl = wtu.create3DContext("testbed", null, 2);
26 if (!gl) {
27 testFailed('canvas.getContext() failed');
28 } else {
29 // Set the clear color to green. It should never show up.
30 gl.clearColor(0, 1, 0, 1);
32 let c = gl.canvas;
33 var maxSamples = gl.getInternalformatParameter(
34 gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES)[0];
35 for (let i = 0; i < 2; ++i) {
36 runTest(gl, {alloc1: {w: c.width, h: c.height, s: maxSamples}, alloc2: null});
37 runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height, s: maxSamples}});
39 // Tests for initially allocating at the wrong size.
40 // This is caused by a Qualcomm driver bug: http://crbug.com/696126
41 runTest(gl, {alloc1: {w: 5, h: 5, s: maxSamples}, alloc2: {w: c.width, h: c.height, s: maxSamples}});
42 runTest(gl, {alloc1: {w: 5, h: 5, s: maxSamples}, alloc2: {w: c.width, h: c.height, s: 0}});
43 runTest(gl, {alloc1: {w: 5, h: 5, s: 0}, alloc2: {w: c.width, h: c.height, s: maxSamples}});
46 // Testing buffer clearing won't change the clear values.
47 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
48 shouldBe("clearColor", "[0, 1, 0, 1]");
49 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
52 function runTest(gl, params) {
53 debug("Test for color buffer: " + JSON.stringify(params));
54 let resolve = params.alloc2 ? params.alloc2 : params.alloc1;
55 wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
56 [0, 0, 0, 0],
57 "internal buffers have been initialized to 0");
59 // fill the back buffer so we know that reading below happens from
60 // the renderbuffer.
61 gl.clear(gl.COLOR_BUFFER_BIT);
63 // Set up non-multisampled buffer to blit to and read back from.
64 var fbo = gl.createFramebuffer();
65 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
66 var buffer = gl.createRenderbuffer();
67 gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
68 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, resolve.w, resolve.h);
69 attachBuffer(buffer);
70 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)",
71 "gl.FRAMEBUFFER_COMPLETE");
72 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
73 gl.clear(gl.COLOR_BUFFER_BIT);
74 wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
75 [0, 255, 0, 255],
76 "user buffer has been cleared to green");
78 // Set up multisampled buffer to test.
79 var fbo_m = gl.createFramebuffer();
80 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_m);
81 var buffer_m = gl.createRenderbuffer();
82 gl.bindRenderbuffer(gl.RENDERBUFFER, buffer_m);
84 if (params.alloc1) {
85 allocStorage(params.alloc1.w, params.alloc1.h, params.alloc1.s);
87 attachBuffer(buffer_m);
88 if (params.alloc2) {
89 if (params.alloc1) {
90 // Clear the FBO in order to make sure framebufferRenderbuffer is
91 // committed. (In Firefox, framebufferRenderbuffer is deferred, so
92 // this is needed to trigger the bug.)
93 gl.clear(gl.COLOR_BUFFER_BIT);
95 allocStorage(params.alloc2.w, params.alloc2.h, params.alloc2.s);
98 function allocStorage(width, height, samples) {
99 gl.renderbufferStorageMultisample(
100 gl.RENDERBUFFER, samples, gl.RGBA8, width, height);
101 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
102 "should be no error after renderbufferStorageMultisample(RGBA8).");
105 function attachBuffer(buffer) {
106 gl.framebufferRenderbuffer(
107 gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer);
108 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
109 "should be no error after framebufferRenderbuffer.");
112 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)",
113 "gl.FRAMEBUFFER_COMPLETE");
114 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
116 // Blit from multisampled buffer to non-multisampled buffer.
117 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_m);
118 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo);
119 // Blit color from fbo_m (should be black) to fbo (should be green)
120 gl.blitFramebuffer(0, 0, resolve.w, resolve.h,
121 0, 0, resolve.w, resolve.h,
122 gl.COLOR_BUFFER_BIT, gl.NEAREST);
123 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
125 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
126 wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
127 [0, 0, 0, 0],
128 "user buffer has been initialized to 0");
130 gl.deleteFramebuffer(fbo_m);
131 gl.deleteRenderbuffer(buffer_m);
132 gl.deleteFramebuffer(fbo);
133 gl.deleteRenderbuffer(buffer);
135 // this clear should not matter we are about to resize
136 gl.clear(gl.COLOR_BUFFER_BIT);
138 gl.canvas.width += 1;
139 gl.canvas.height += 1;
141 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
142 debug('');
145 var successfullyParsed = true;
146 </script>
147 <script src="../../js/js-test-post.js"></script>
148 </body>
149 </html>