Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / rendering / blitframebuffer-multisampled-readbuffer.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL BlitFramebuffer Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="canvas" width="8" height="8"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
21 <script>
22 "use strict";
24 var wtu = WebGLTestUtils;
25 description("This test verifies the functionality of blitFramebuffer with multisampled sRGB color buffer.");
27 var gl = wtu.create3DContext("canvas", undefined, 2);
29 var tex_blit = gl.createTexture();
30 var fb0 = gl.createFramebuffer();
31 var rb0 = gl.createRenderbuffer();
32 var fbo_blit = gl.createFramebuffer();
33 var size = 32;
34 var program;
36 if (!gl) {
37 testFailed("WebGL context does not exist");
38 } else {
39 testPassed("WebGL context exists");
41 init();
43 var filters = [gl.LINEAR, gl.NEAREST];
44 for (var ii = 0; ii < filters.length; ++ii) {
45 blitframebuffer_multisampled_readbuffer(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, filters[ii]);
49 function init() {
50 program = wtu.setupColorQuad(gl);
51 gl.viewport(0, 0, size, size);
54 function blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter) {
55 // Create draw framebuffer and feed 0 to draw buffer
56 gl.bindTexture(gl.TEXTURE_2D, tex_blit);
57 gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
58 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_blit);
59 gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_blit, 0);
60 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed");
62 gl.blitFramebuffer(0, 0, size, size, 0, 0, size, size, gl.COLOR_BUFFER_BIT, filter);
63 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
66 function blitframebuffer_multisampled_readbuffer(readbufferFormat, drawbufferFormat, filter) {
67 debug("");
68 debug("Test blitFramebuffer when the read buffer is a multisampled srgb image. The filter is: " + wtu.glEnumToString(gl, filter));
69 debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
71 // Draw to a multi-sampled srgb image, and blit to a srgb image.
72 gl.bindRenderbuffer(gl.RENDERBUFFER, rb0);
73 gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, readbufferFormat, size, size);
74 gl.bindFramebuffer(gl.FRAMEBUFFER, fb0);
75 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb0);
76 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
77 testFailed("Framebuffer incomplete.");
78 return;
80 var color = [252, 122, 15, 255];
81 var expectedColor = wtu.linearToSRGB(color);
82 for (var i = 0; i < 4; ++i) {
83 color[i] = color[i] / 255;
85 // Draw a rectangle. Fill it with solid color.
86 // Note that the draw buffer is a multisampled srgb image. So during drawing, the color will be converted into srgb color space.
87 gl.useProgram(program);
88 wtu.drawFloatColorQuad(gl, color);
89 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fb0);
90 blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter);
91 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Blit from a multi-sampled srgb image to a srgb image should succeed");
93 // Compare
94 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_blit);
95 wtu.checkCanvasRect(gl, 0, 0, size, size, expectedColor);
98 gl.bindTexture(gl.TEXTURE_2D, null);
99 gl.bindRenderbuffer(gl.RENDERBUFFER, null);
100 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
101 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
102 gl.deleteRenderbuffer(rb0);
103 gl.deleteTexture(tex_blit);
104 gl.deleteFramebuffer(fb0);
105 gl.deleteFramebuffer(fbo_blit);
107 var successfullyParsed = true;
108 </script>
109 <script src="../../js/js-test-post.js"></script>
111 </body>
112 </html>