Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / rendering / blitframebuffer-outside-readbuffer.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL BlitFramebuffer Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="8" height="8"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
21 <script>
22 "use strict";
24 var wtu = WebGLTestUtils;
25 description("This test verifies the functionality of blitFramebuffer.");
27 var gl = wtu.create3DContext("example", undefined, 2);
29 function checkPixel(color, expectedColor) {
30 var tolerance = 3;
31 return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
32 Math.abs(color[1] - expectedColor[1]) <= tolerance &&
33 Math.abs(color[2] - expectedColor[2]) <= tolerance &&
34 Math.abs(color[3] - expectedColor[3]) <= tolerance);
37 function blitframebuffer_outside_readbuffer(readbufferFormat, drawbufferFormat) {
38 debug("");
39 debug("blitting outside of read framebuffer, read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
41 // Initiate data to read framebuffer
42 var size_read = 3;
43 var uint_read = new Uint8Array(size_read * size_read * 4);
44 var start = 0x20;
45 for (var ii = 0; ii < size_read * size_read * 4; ii += 4) {
46 for (var jj = 0; jj < 3; ++jj) {
47 uint_read[ii + jj] = start;
49 uint_read[ii + 3] = 0xff;
50 start += 0x10;
53 // Create read framebuffer and feed data to read buffer
54 // Read buffer may has srgb image
55 var tex_read = gl.createTexture();
56 gl.bindTexture(gl.TEXTURE_2D, tex_read);
57 gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size_read, size_read, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint_read);
59 var fbo_read = gl.createFramebuffer();
60 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
61 gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
63 // Initiate data to draw framebuffer
64 var size_draw = 7;
65 var uint_draw = new Uint8Array(size_draw * size_draw * 4);
66 for (var ii = 0; ii < size_draw * size_draw * 4; ii += 4) {
67 for (var jj = 0; jj < 3; ++jj) {
68 uint_draw[ii + jj] = 0x10;
70 uint_draw[ii + 3] = 0xff;
73 // Create draw framebuffer and feed data to draw buffer
74 // Draw buffer may has srgb image
75 var tex_draw = gl.createTexture();
76 gl.bindTexture(gl.TEXTURE_2D, tex_draw);
77 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
78 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
79 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
80 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
82 gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size_draw, size_draw, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint_draw);
84 var fbo_draw = gl.createFramebuffer();
85 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
86 gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
88 if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
89 var ref = [
90 // The reference pixels of the 1st line: (0, 0) ~ (6, 0)
91 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
92 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
94 // The reference pixels of the 2nd line: (0, 1) ~ (6, 1)
95 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
96 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
98 // The reference pixels of the 3rd line: (0, 2) ~ (6, 2)
99 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x20, 0x20, 0x20, 0xff], [0x30, 0x30, 0x30, 0xff],
100 [0x40, 0x40, 0x40, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
102 // The reference pixels of the 4th line: (0, 3) ~ (6, 3)
103 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x50, 0x50, 0x50, 0xff], [0x60, 0x60, 0x60, 0xff],
104 [0x70, 0x70, 0x70, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
106 // The reference pixels of the 5th line: (0, 4) ~ (6, 4)
107 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x80, 0x80, 0x80, 0xff], [0x90, 0x90, 0x90, 0xff],
108 [0xa0, 0xa0, 0xa0, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
110 // The reference pixels of the 6th line: (0, 5) ~ (6, 5)
111 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
112 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
114 // The reference pixels of the 7th line: (0, 6) ~ (6, 6)
115 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
116 [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff],
119 // The 1st round test: blit read framebuffer to the image in draw framebuffer
120 // All directions of the read region have pixels outside of the read buffer
121 // The src region and/or dst region may be reversed during blitting.
122 var test1 = [
123 [-1, 4, 1, 6], // reverse neither src nor dst
124 [4, -1, 1, 6], // reverse src only
125 [-1, 4, 6, 1], // reverse dst only
126 [4, -1, 6, 1] // reverse both src and dst
129 var readbufferHasSRGBImage = (readbufferFormat == gl.SRGB8_ALPHA8);
130 var drawbufferHasSRGBImage = (drawbufferFormat == gl.SRGB8_ALPHA8);
132 for (var i = 0; i < 4; ++i) {
133 debug("");
134 switch (i) {
135 case 0: debug("reverse neither src region nor dst region"); break;
136 case 1: debug("reverse src region only"); break;
137 case 2: debug("reverse dst region only"); break;
138 case 3: debug("reverse both src region and dst region"); break;
140 var srcStart = test1[i][0];
141 var srcEnd = test1[i][1];
142 var dstStart = test1[i][2];
143 var dstEnd = test1[i][3];
144 var realBlittedDstStart = 2;
145 var realBlittedDstEnd = 5;
146 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
147 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
148 gl.blitFramebuffer(srcStart, srcStart, srcEnd, srcEnd, dstStart, dstStart, dstEnd, dstEnd, gl.COLOR_BUFFER_BIT, gl.LINEAR);
150 // Read pixels and check the correctness.
151 var pixels = new Uint8Array(size_draw * size_draw * 4);
152 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
153 gl.readPixels(0, 0, size_draw, size_draw, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
155 for (var ii = 0; ii < size_draw; ++ii) {
156 for (var jj = 0; jj < size_draw; ++jj) {
157 var loc = ii * size_draw + jj;
158 var color = [pixels[loc * 4], pixels[loc * 4 + 1], pixels[loc * 4 + 2], pixels[loc * 4 + 3]];
160 // We may need to reverse the reference loc if necessary
161 var ref_loc = loc;
162 var reverse_src = (srcStart < srcEnd);
163 var reverse_dst = (dstStart < dstEnd);
164 var reversed = reverse_src ^ reverse_dst;
165 if (reversed) {
166 ref_loc = (size_draw - ii - 1) * size_draw + (size_draw - jj -1);
168 var expectedColor = ref[ref_loc];
170 // We may need to covert the color space for pixels in blit region
171 if ((readbufferHasSRGBImage ^ drawbufferHasSRGBImage) &&
172 (ii >= realBlittedDstStart && ii < realBlittedDstEnd && jj >= realBlittedDstStart && jj < realBlittedDstEnd)) {
173 if (drawbufferHasSRGBImage) {
174 expectedColor = wtu.linearToSRGB(expectedColor);
175 } else {
176 expectedColor = wtu.sRGBToLinear(expectedColor);
179 if (checkPixel(color, expectedColor) == true) {
180 testPassed("pixel at [" + jj + ", " + ii + "] is (" + color + "). It is correct!");
181 } else {
182 testFailed("pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + color + ")");
188 // The 2nd round test: blit read framebuffer to the image in draw framebuffer
189 // Only one direction of the read region have pixels outside of the read buffer
190 var tests = [
191 [-1, 0], // pixels are outside the left edge of the read buffer
192 [0, -1], // pixels are outside the bottom edge of the read buffer
193 [1, 0], // pixels are outside the right edge of the read buffer
194 [0, 1] // pixels are outside the top edge of the read buffer
196 for (var i = 0; i < 4; ++i) {
197 debug("");
198 switch (i) {
199 case 0: debug("verify that pixels lying outside the left edge of the read buffer should remain untouched"); break;
200 case 1: debug("verify that pixels lying outside the bottom edge of the read buffer should remain untouched"); break;
201 case 2: debug("verify that pixels lying outside the right edge of the read buffer should remain untouched"); break;
202 case 3: debug("verify that pixels lying outside the top edge of the read buffer should remain untouched"); break;
204 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
205 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
206 var srcX = tests[i][0];
207 var srcY = tests[i][1];
208 var offset = dstStart - srcStart;
209 gl.blitFramebuffer(srcX, srcY, srcX + size_read, srcY + size_read,
210 srcX + offset, srcY + offset, srcX + offset + size_read, srcY + offset + size_read,
211 gl.COLOR_BUFFER_BIT, gl.LINEAR);
213 // Read pixels and check the correctness.
214 var pixels = new Uint8Array(size_draw * size_draw * 4);
215 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
216 gl.readPixels(0, 0, size_draw, size_draw, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
217 for (var ii = srcY + offset; ii < srcY + offset + size_read; ++ii) {
218 for (var jj = srcX + offset; jj < srcX + offset + size_read; ++jj) {
219 var loc = ii * size_draw + jj;
220 var color = [pixels[loc * 4], pixels[loc * 4 + 1], pixels[loc * 4 + 2], pixels[loc * 4 + 3]];
221 var expectedColor = ref[loc];
222 // We may need to covert the color space for pixels in blit region
223 if ((readbufferHasSRGBImage ^ drawbufferHasSRGBImage) &&
224 (ii >= realBlittedDstStart && ii < realBlittedDstEnd && jj >= realBlittedDstStart && jj < realBlittedDstEnd)) {
225 if (drawbufferHasSRGBImage) {
226 expectedColor = wtu.linearToSRGB(expectedColor);
227 } else {
228 expectedColor = wtu.sRGBToLinear(expectedColor);
231 if (checkPixel(color, expectedColor) == true) {
232 testPassed("pixel at [" + jj + ", " + ii + "] is (" + color + "). It is correct!");
233 } else {
234 testFailed("pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + color + ")");
239 } else {
240 testFailed("framebuffer not complete");
243 gl.bindTexture(gl.TEXTURE_2D, null);
244 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
245 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
246 gl.deleteFramebuffer(fbo_read);
247 gl.deleteFramebuffer(fbo_draw);
248 gl.deleteTexture(tex_read);
249 gl.deleteTexture(tex_draw);
252 if (!gl) {
253 testFailed("WebGL context does not exist");
254 } else {
255 testPassed("WebGL context exists");
256 blitframebuffer_outside_readbuffer(gl.RGBA8, gl.RGBA8);
257 blitframebuffer_outside_readbuffer(gl.RGBA8, gl.SRGB8_ALPHA8);
258 blitframebuffer_outside_readbuffer(gl.SRGB8_ALPHA8, gl.RGBA8);
259 blitframebuffer_outside_readbuffer(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8);
262 var successfullyParsed = true;
263 </script>
264 <script src="../../js/js-test-post.js"></script>
266 </body>
267 </html>