Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL BlitFramebuffer Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="8" height="8"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
21 <script>
22 "use strict";
24 var wtu = WebGLTestUtils;
25 description("This test verifies the functionality of blitFramebuffer when scissor test is enabled.");
27 var gl = wtu.create3DContext("example", undefined, 2);
29 // Define the src region and dst region for blitFramebuffer
30 var blit_src = [0, 0, 4, 4];
31 var blit_dst = [2, 2, 6, 6];
33 if (!gl) {
34 testFailed("WebGL context does not exist");
35 } else {
36 testPassed("WebGL context exists");
38 var bounds = [
39 [0, 0, 4, 4], // Partially intersects with blitFramebuffer's dst region
40 [0, 0, 2, 2], // No intersection with blitFramebuffer's dst region
43 // We can compute the real drawing area by intersecting the scissor bound with dst region of blitting.
44 var intersections = [
45 [2, 2, 4, 4],
46 [0, 0, 0, 0],
49 for (var ii = 0; ii < bounds.length; ++ii) {
50 blitframebuffer_scissor(gl.RGBA8, gl.RGBA8, bounds[ii], intersections[ii]);
51 blitframebuffer_scissor(gl.RGBA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
52 blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.RGBA8, bounds[ii], intersections[ii]);
53 blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
57 function checkPixel(color, expectedColor) {
58 var tolerance = 3;
59 return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
60 Math.abs(color[1] - expectedColor[1]) <= tolerance &&
61 Math.abs(color[2] - expectedColor[2]) <= tolerance &&
62 Math.abs(color[3] - expectedColor[3]) <= tolerance);
65 function blitframebuffer_scissor(readbufferFormat, drawbufferFormat, bound, intersection) {
66 debug("");
67 debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
70 // Initiate data to read framebuffer
71 var size = 8;
72 var data = new Uint8Array(size * size * 4);
73 var color = [250, 100, 15, 255];
74 for (var ii = 0; ii < size * size * 4; ii += 4) {
75 for (var jj = 0; jj < 4; ++jj) {
76 data[ii + jj] = color[jj];
80 // Feed data to read buffer. Feed 0 to draw buffer.
81 var tex_read = gl.createTexture();
82 gl.bindTexture(gl.TEXTURE_2D, tex_read);
83 gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
85 var fbo_read = gl.createFramebuffer();
86 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
87 gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
89 var tex_draw = gl.createTexture();
90 gl.bindTexture(gl.TEXTURE_2D, tex_draw);
91 gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
93 var fbo_draw = gl.createFramebuffer();
94 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
95 gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
96 if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
97 testFailed("Framebuffer incomplete.");
98 return;
101 // Enable scissor test. Then blit framebuffer.
102 gl.enable(gl.SCISSOR_TEST);
103 gl.scissor(bound[0], bound[1], bound[2], bound[3]);
104 gl.blitFramebuffer(blit_src[0], blit_src[1], blit_src[2], blit_src[3], blit_dst[0], blit_dst[1], blit_dst[2], blit_dst[3], gl.COLOR_BUFFER_BIT, gl.LINEAR);
105 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
107 // Read pixels and Comparison
108 var pixels = new Uint8Array(size * size * 4);
109 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
110 gl.readPixels(0, 0, size, size, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
111 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readPixels should succeed");
113 var blitColor;
114 var expectedColor;
115 var clearColor = [0, 0, 0, 0];
117 if (readbufferFormat == drawbufferFormat) {
118 blitColor = color;
119 } else if (readbufferFormat == gl.SRGB8_ALPHA8) {
120 blitColor = wtu.sRGBToLinear(color);
121 } else {
122 blitColor = wtu.linearToSRGB(color);
125 var failed = false;
126 for (var ii = 0; ii < size; ++ii) {
127 for (var jj = 0; jj < size; ++jj) {
128 if (ii >= intersection[0] && jj >= intersection[1] && ii < intersection[2] && jj < intersection[3]) {
129 expectedColor = blitColor;
130 } else {
131 expectedColor = clearColor;
133 var index = (ii * size + jj) * 4;
134 var pixelColor = [pixels[index], pixels[index + 1], pixels[index + 2], pixels[index + 3]];
135 if (checkPixel(pixelColor, expectedColor) == false) {
136 failed = true;
137 debug("Pixels comparison failed. Pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + pixelColor + ")");
141 if (failed == false) {
142 testPassed("All pixels comparision passed!");
145 // Deinit
146 gl.bindTexture(gl.TEXTURE_2D, null);
147 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
148 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
149 gl.deleteFramebuffer(fbo_read);
150 gl.deleteFramebuffer(fbo_draw);
151 gl.deleteTexture(tex_read);
152 gl.deleteTexture(tex_draw);
155 var successfullyParsed = true;
156 </script>
157 <script src="../../js/js-test-post.js"></script>
159 </body>
160 </html>