Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / rendering / draw-with-integer-texture-base-level.html
blobe2f9fd13c289f5af5f89e274b0d64d3db6b06efd
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Draw With Integer Texture Base Level Tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <script src="../../js/tests/tex-image-and-sub-image-utils.js"></script>
16 </head>
17 <body>
18 <canvas id="example" width="24" height="24"></canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 "use strict";
24 var canvas;
25 var wtu = WebGLTestUtils;
26 canvas = document.getElementById("example");
27 var gl = wtu.create3DContext(canvas, undefined, 2);
28 var tiu = TexImageUtils;
30 // Both Chrome and Firefox fail on this test on NVIDIA Windows, see crbug.com/679639.
31 function testDrawIntegerTextureBaseLevel()
33 description("This test verifies the functionality of rendering with integer texture non-zero base level.");
35 var green = [0, 255, 0, 255];
37 var width = 16;
38 var height = 16;
39 canvas.width = width;
40 canvas.height = height;
41 gl.viewport(0, 0, width, height);
43 var texture = gl.createTexture();
44 var level = 1;
45 gl.bindTexture(gl.TEXTURE_2D, texture);
46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, level);
49 wtu.fillTexture(gl, texture, width, height, green, level, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, gl.RGBA8UI);
50 wtu.glErrorShouldBe(gl, gl.NO_ERROR);
52 var program = tiu.setupTexturedQuad(gl, "RGBA8UI");
53 gl.drawArrays(gl.TRIANGLES, 0, 6);
54 wtu.glErrorShouldBe(gl, gl.NO_ERROR);
55 wtu.checkCanvas(gl, green);
58 testDrawIntegerTextureBaseLevel();
59 var successfullyParsed = true;
60 </script>
61 <script src="../../js/js-test-post.js"></script>
63 </body>
64 </html>