Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL framebuffer using a non-square texture with a changing base level</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="canvas" width="16" height="16"> </canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
23 // http://anglebug.com/2291
25 var wtu = WebGLTestUtils;
26 var gl;
28 function testNonSquareFramebufferTextureWithChangingBaseLevel() {
29 var program = wtu.setupSimpleTextureProgram(gl);
30 wtu.setupUnitQuad(gl);
32 var width = 8;
33 var height = 4;
35 debug("");
36 debug("Text texture width " + width + " x height " + height);
38 var texture = gl.createTexture();
39 gl.bindTexture(gl.TEXTURE_2D, texture);
40 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
43 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
45 // Create all mipmap levels for the texture from level 0 to the 1x1 pixel level.
46 var level = 0;
47 var levelW = width;
48 var levelH = height;
49 gl.texImage2D(gl.TEXTURE_2D, level, gl.RGBA, levelW, levelH, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
50 while (levelW > 1 || levelH > 1)
52 ++level;
53 levelW = Math.max(1, Math.floor(width / Math.pow(2, level)));
54 levelH = Math.max(1, Math.floor(height / Math.pow(2, level)));
55 gl.texImage2D(gl.TEXTURE_2D, level, gl.RGBA, levelW, levelH, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
58 // Clear each level of the texture using an FBO. Change the base level to match the level used for the FBO on each iteration.
59 var fbo = gl.createFramebuffer();
60 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
61 level = 0;
62 levelW = width;
63 levelH = height;
64 while (levelW > 1 || levelH > 1)
66 var levelW = Math.floor(width / Math.pow(2, level));
67 var levelH = Math.floor(height / Math.pow(2, level));
69 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, level);
70 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, level);
71 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
72 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");
73 gl.clearColor(0, 1, 0, 1);
74 gl.clear(gl.COLOR_BUFFER_BIT);
75 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Clearing the texture level " + level + " to green should succeed.");
76 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "should be green");
77 ++level;
80 debug("");
82 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
83 gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
84 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, 0);
85 wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
86 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Drawing the texture to default framebuffer with base level 0 should succeed.");
87 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
89 gl.deleteTexture(texture);
90 gl.deleteFramebuffer(fbo);
93 description();
95 var canvas = document.getElementById("canvas");
96 shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)");
98 testNonSquareFramebufferTextureWithChangingBaseLevel();
100 debug("");
101 var successfullyParsed = true;
103 </script>
104 <script src="../../js/js-test-post.js"></script>
106 </body>
107 </html>