Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / rendering / rgb-format-support.html
blob46712ae68b1b144233de1a32f02a412b28abd6af
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../js/js-test-pre.js"></script>
13 <script src="../../js/webgl-test-utils.js"></script>
14 </head>
15 <body>
16 <div id="description"></div>
17 <div id="console"></div>
18 <script>
19 "use strict";
20 var wtu = WebGLTestUtils;
21 description("Verify RGB/RGB8 textures and renderbuffers support");
23 var gl = wtu.create3DContext(undefined, undefined, 2);
25 function testRenderbuffer(width, height) {
26 var samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl.RGB8, gl.SAMPLES);
27 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from getInternalformatParameter()");
29 if (!samples || samples.length == 0) {
30 testFailed("getInternalformatParameter on RGB8 fails to return valid samples");
31 return;
34 for (var idx = 0; idx < samples.length + 2; ++idx) {
35 debug("");
36 var renderbuffer = gl.createRenderbuffer();
37 gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
38 var sampleCount = 0;
39 switch (idx) {
40 case samples.length:
41 sampleCount = 0;
42 break;
43 case samples.length + 1:
44 sampleCount = -1; // non multisampled
45 break;
46 default:
47 sampleCount = samples[idx];
50 if (sampleCount < 0) {
51 debug("test non-multisampled RGB8 renderbuffer");
52 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGB8, 2, 2);
53 } else {
54 debug("test RGB8 renderbuffer with " + sampleCount + " samples");
55 gl.renderbufferStorageMultisample(gl.RENDERBUFFER, sampleCount, gl.RGB8, width, height);
57 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from renderbufferStorage{Multisample}");
59 var fbo = gl.createFramebuffer();
60 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
61 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
62 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
63 testFailed("framebuffer with renderbuffer is incomplete");
64 } else {
65 testPassed("framebuffer with renderbuffer is complete");
68 gl.clearColor(1, 0, 1, 1);
69 gl.clear(gl.COLOR_BIT);
70 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from clear()");
74 function testTexture(width, height) {
75 var formats = [ "RGB", "RGB8" ];
76 for (var idx = 0; idx < formats.length; ++idx) {
77 debug("");
78 debug("test texture format " + formats[idx]);
79 var internalformat = gl[formats[idx]];
80 var tex = gl.createTexture();
81 gl.bindTexture(gl.TEXTURE_2D, tex);
82 gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
83 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture setup");
85 var fbo = gl.createFramebuffer();
86 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
87 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
88 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
89 testFailed("framebuffer with texture is incomplete");
90 } else {
91 testPassed("framebuffer with texture is complete");
94 gl.clearColor(1, 0, 1, 1);
95 gl.clear(gl.COLOR_BIT);
96 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from clear()");
100 if (!gl) {
101 testFailed('canvas.getContext() failed');
102 } else {
103 testRenderbuffer(2, 2);
104 testTexture(2, 2);
107 var successfullyParsed = true;
108 </script>
109 <script src="../../js/js-test-post.js"></script>
110 </body>
111 </html>