Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / textures / misc / active-3d-texture-bug.html
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1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Active TEXTURE1 Bug Tests</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <canvas id="canvas" width="64" height="64"> </canvas>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">#version 300 es
21 precision mediump float;
22 in vec4 a_position;
23 in vec2 a_coord;
24 out vec2 v_coord;
25 void main() {
26 gl_Position = a_position;
27 v_coord = a_coord;
29 </script>
30 <script id="fshader" type="x-shader/x-fragment">#version 300 es
31 precision mediump float;
32 in vec2 v_coord;
33 uniform mediump sampler3D u_sampler;
34 out vec4 o_color;
35 void main () {
36 o_color = texture(u_sampler, vec3(v_coord, 0.0));
38 </script>
39 <script>
40 "use strict";
41 description("Test for a MacOSX 10.12 with Intel GPUs driver crash bug activating TEXTURE1 for 3d texture");
42 debug("");
44 var wtu = WebGLTestUtils;
45 var canvas = document.getElementById("canvas");
46 var gl = wtu.create3DContext(canvas, null, 2);
47 var samplerLoc;
49 function render(textureUnit, width, height, expectedColor, msg) {
50 gl.uniform1i(samplerLoc, textureUnit);
51 wtu.setupUnitQuad(gl, 0, 1);
52 wtu.clearAndDrawUnitQuad(gl);
53 wtu.checkCanvasRect(gl, 0, 0, width, height, expectedColor, msg);
56 function activeTextureTest() {
57 var texture = gl.createTexture();
58 var sampler = gl.createSampler();
59 var width = 64;
60 var height = 64;
61 var depth = 4;
62 var black = [0, 0, 0, 255];
63 var size = width * height * depth * 4;
65 var buf = new Uint8Array(size);
66 for (var i = 0; i < size; i += 4) {
67 buf[i + 0] = 0;
68 buf[i + 1] = 255;
69 buf[i + 2] = 0;
70 buf[i + 3] = 255;
73 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ['a_position', 'a_coord'], [0, 1]);
74 samplerLoc = gl.getUniformLocation(program, "u_sampler");
76 gl.viewport(0, 0, width, height);
78 gl.bindTexture(gl.TEXTURE_3D, texture);
79 gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, buf);
80 // texture is unbound from the default texture unit TEXTURE0,
81 // then a default black texture will be bound to TEXTURE0.
82 gl.bindTexture(gl.TEXTURE_3D, null);
84 // Active TEXTURE1 and 3d texture are necessary to reproduce the crash bug.
85 gl.activeTexture(gl.TEXTURE1);
87 gl.bindSampler(0, sampler);
88 gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
89 gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
90 gl.bindTexture(gl.TEXTURE_3D, texture);
91 gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
92 gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
94 // Render using sampler
95 // When rendering from texture unit 0, the black texture will be drawn.
96 render(0, width, height, black, "Result pixels rendering from TEXTURE0 should be black");
98 gl.bindSampler(0, null);
99 gl.deleteSampler(sampler);
101 // Render using texture
102 // When rendering from texture unit 0, the black texture will be drawn.
103 // Crash happens when calling gl.drawArrays during this rendering.
104 render(0, width, height, black, "Result pixels rendering from TEXTURE0 should be black");
106 gl.bindTexture(gl.TEXTURE_3D, null);
107 gl.deleteTexture(texture);
108 gl.deleteProgram(program);
111 if (!gl) {
112 testFailed("Fail to get a WebGL2 context");
113 } else {
114 testPassed("Created WebGL2 context successfully");
115 activeTextureTest();
118 debug("");
119 var successfullyParsed = true;
120 </script>
121 <script src="../../../js/js-test-post.js"></script>
123 </body>
124 </html>