Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
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blob594938c08905d5be640bc511d472d047c55ec24d
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL2 3D texture mipmap level conformance test.</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader_texsize" type="x-shader/x-vertex">#version 300 es
21 in vec4 vPosition;
22 void main()
24 gl_Position = vPosition;
26 </script>
28 <script id="fshader_texsize_3d" type="x-shader/x-fragment">#version 300 es
29 precision mediump float;
30 uniform highp sampler3D tex;
31 uniform int lod;
32 uniform ivec3 texSize;
33 out vec4 fragColor;
34 void main()
36 fragColor = (textureSize(tex, lod) == texSize ? vec4(255, 0, 0, 255) : vec4(0, 0, 0, 255));
38 </script>
41 <script>
42 "use strict";
43 description(document.title);
44 var wtu = WebGLTestUtils;
45 var gl = wtu.create3DContext("example", undefined, 2);
47 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
49 // This test fails on Intel Mesa, see crbug.com/666384.
50 (function() {
51 debug("");
52 debug("Test textureSize should work correctly with non-zero base level for texStorage3D");
53 var program = wtu.setupProgram(
54 gl, ['vshader_texsize', 'fshader_texsize_3d'], ['vPosition'], [0]);
55 wtu.setupUnitQuad(gl, 0, 1);
57 gl.uniform1i(gl.getUniformLocation(program, "tex"), 0);
58 gl.uniform1i(gl.getUniformLocation(program, "lod"), 1);
59 gl.uniform3i(gl.getUniformLocation(program, "texSize"), 8, 4, 2);
60 var tex3d = gl.createTexture();
61 gl.bindTexture(gl.TEXTURE_3D, tex3d);
62 gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
63 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MAG_FILTER) should succeed");
64 gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
65 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MIN_FILTER) should succeed");
66 gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_BASE_LEVEL, 1);
67 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_BASE_LEVEL) should succeed");
68 gl.texStorage3D(gl.TEXTURE_3D, 4, gl.RGBA8, 32, 16, 8);
69 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage3D should succeed");
70 wtu.clearAndDrawUnitQuad(gl);
71 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "clearAndDrawQuad should succeed");
72 wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]");
73 gl.deleteTexture(tex3d);
74 })();
76 var successfullyParsed = true;
78 </script>
79 <script src="../../../js/js-test-post.js"></script>
81 </body>
82 </html>