Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / textures / misc / tex-image-10bpc.html
blob973a0ec0f534229e6309d24ea36673c3024bb162
1 <!--
2 Copyright (c) 2023 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8" />
11 <title>Ensure 10bpc image is not crushed to 8bpc in texImage2D</title>
12 <link rel="stylesheet" href="../../../resources/js-test-style.css" />
13 <script src="../../../js/js-test-pre.js"></script>
14 <script src="../../../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <canvas id="example" width="24" height="24"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
22 description(document.title);
23 var wtu = WebGLTestUtils;
24 var gl = wtu.create3DContext("example", undefined, 2);
25 var uniquePixels;
27 // This is an 8x1, 10-bit-per-channel PNG (encoded as 16bpc).
28 // The first pixel is black, and each next pixel is one brighter; approximately:
29 // (0/1023,0,0), (1/1023,0,0), (2/1023,0,0), ..., (7/1023,0,0)
30 const imgW = 8, imgH = 1;
31 const imgURL = "../../../resources/red-gradient-8x1-10bit-untagged.png";
33 const img = document.createElement("img");
34 img.onload = () => {
35 const tex = gl.createTexture();
36 gl.bindTexture(gl.TEXTURE_2D, tex);
37 const level = 0;
38 const internalformat = gl.RGB10_A2;
39 const border = 0;
40 const format = gl.RGBA;
41 const type = gl.UNSIGNED_INT_2_10_10_10_REV;
42 gl.texImage2D(gl.TEXTURE_2D, level, internalformat, imgW, imgH, border, format, type, img);
44 const fbo = gl.createFramebuffer();
45 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
46 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
48 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
50 const pixels = new Uint32Array(imgW * imgH);
51 gl.readPixels(0, 0, imgW, imgH, format, type, pixels);
52 uniquePixels = new Set(pixels);
53 // If the image was crushed to 8bpc, there will be 2-3 distinct values:
54 // (0/255,0,0), (1/255,0,0), and maybe (2/255,0,0) (depending on truncation vs rounding).
55 // If it wasn't, there should be 7-8.
56 // At time of writing, on Mac M1, Chrome gets 2 if it's crushed, and 7 if it's not.
57 shouldBeGreaterThanOrEqual("uniquePixels.size", "7", "there should be at least 7 distinct color values");
59 finishTest();
61 img.src = imgURL;
63 var successfullyParsed = true;
64 </script>
65 </body>
66 </html>