Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / textures / misc / tex-image-with-different-data-source.html
blob0343f837862e3443af30d74a20bf55639a61fe57
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
11 <script src="../../../js/js-test-pre.js"></script>
12 <script src="../../../js/webgl-test-utils.js"></script>
13 </head>
14 <body>
15 <canvas id="canvas1" width="16" height="16"></canvas>
16 <canvas id="canvas2" width="16" height="16"></canvas>
17 <canvas id="c" width="16" height="16"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 "use strict";
22 description('Tests texImage2D with different data source');
24 var wtu = WebGLTestUtils;
25 var c = document.getElementById("c");
26 var gl = wtu.create3DContext("canvas1", undefined, 2);
27 var tex = gl.createTexture();
29 // Do TexImage2D taking a canvas source first.
30 gl.bindTexture(gl.TEXTURE_2D, tex);
31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, c);
32 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "TexImage2D taking a canvas source should succeed");
33 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, 16, 16, 0, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, null);
34 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Teximage2D taking a null array buffer should succeed");
35 gl.deleteTexture(tex);
37 // Do TexImage2D taking an array buffer first.
38 gl = wtu.create3DContext("canvas2", undefined, 2);
39 tex = gl.createTexture();
40 gl.bindTexture(gl.TEXTURE_2D, tex);
41 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, 16, 16, 0, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, null);
42 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Teximage2D taking a null array buffer should succeed");
43 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2UI, gl.RGBA_INTEGER, gl.UNSIGNED_INT_2_10_10_10_REV, c);
44 wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_ENUM], "TexImage2D taking RGB10_A2UI internalformat and a canvas source should fail");
45 gl.deleteTexture(tex);
47 var successfullyParsed = true;
48 </script>
49 <script src="../../../js/js-test-post.js"></script>
50 </body>
51 </html>