Backed out changeset 7272b7396c78 (bug 1932758) for causing fenix debug failures...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / conformance2 / uniforms / large-uniform-buffers.html
blob5e67195ea8cfeda66986a3657a0e0f7cf95d5432
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL large uniform buffers conformance tests</title>
12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
13 <script src="../../js/js-test-pre.js"></script>
14 <script src="../../js/webgl-test-utils.js"></script>
15 <script id="vshader" type="x-shader/x-vertex">#version 300 es
16 in vec4 a_vertex;
17 void main(void) {
18 gl_Position = a_vertex;
20 </script>
21 <script id="fshader" type="x-shader/x-fragment">#version 300 es
22 precision mediump float;
23 layout (std140) uniform color_ubo {
24 vec4 color;
26 out vec4 fragColor;
27 void main(void) {
28 fragColor = color;
30 </script>
31 </head>
32 <body>
33 <canvas id="example" width="100", height="100"></canvas>
34 <div id="description"></div>
35 <div id="console"></div>
36 <script>
37 "use strict";
38 debug("");
39 description("Test for UBOs sized over 65536 - https://bugs.chromium.org/p/angleproject/issues/detail?id=3388");
41 var wtu = WebGLTestUtils;
42 var gl = wtu.create3DContext("example", undefined, 2);
44 function runTest() {
45 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['a_vertex']);
46 var uboIndex = gl.INVALID_INDEX;
47 if (program)
48 uboIndex = gl.getUniformBlockIndex(program, "color_ubo");
49 if (!program || uboIndex == gl.INVALID_INDEX) {
50 testFailed("Loading program failed");
51 return;
53 testPassed("Loading program succeeded");
55 var vertices = new Float32Array([
56 -1, -1, 0,
57 1, -1, 0,
58 -1, 1, 0,
59 1, 1, 0
60 ]);
61 var vertexBuf = gl.createBuffer();
62 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuf);
63 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
64 gl.enableVertexAttribArray(0);
65 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
67 var indexBuf = gl.createBuffer();
68 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuf);
69 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Int16Array([ 0, 1, 2, 2, 1, 3 ]), gl.STATIC_DRAW);
71 var uboDataSize = gl.getActiveUniformBlockParameter(
72 program, uboIndex, gl.UNIFORM_BLOCK_DATA_SIZE);
73 if (uboDataSize == 0) {
74 testFailed("uniform block data size invalid");
75 return;
78 var uboBuf = gl.createBuffer();
79 var uboData = new Float32Array(0x20000);
81 var offs0 = 0x00000;
82 // Red
83 uboData[offs0 + 0] = 1;
84 uboData[offs0 + 1] = 0;
85 uboData[offs0 + 2] = 0;
86 uboData[offs0 + 3] = 1;
88 var offs1 = 0x10000;
89 const alignment = gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT);
90 if (offs1 % alignment != 0)
91 testFailed("Platform has a strange uniform buffer offset alignment requirement: " + alignment);
93 // Green
94 uboData[offs1 + 0] = 0;
95 uboData[offs1 + 1] = 1;
96 uboData[offs1 + 2] = 0;
97 uboData[offs1 + 3] = 1;
99 gl.uniformBlockBinding(program, uboIndex, 0);
100 gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, uboBuf);
101 gl.bufferData(gl.UNIFORM_BUFFER, uboData, gl.STATIC_DRAW);
103 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors from setup");
105 debug("draw lower triangle - should be red");
106 gl.bindBufferRange(gl.UNIFORM_BUFFER, 0, uboBuf, offs0 * 4, 0x10);
107 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
108 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors from draw");
110 debug("draw upper triangle - should be green");
111 var uboBuf2 = gl.createBuffer();
112 gl.bindBufferRange(gl.UNIFORM_BUFFER, 0, uboBuf, offs1 * 4, 0x10);
113 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 6);
114 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors from draw");
116 var width = 100, height = 100;
117 wtu.checkCanvasRectColor(gl, 0, 0, width/2-5, height/2-5, [255, 0, 0, 255], 2,
118 function() { testPassed("lower left should be red"); },
119 function() { testFailed("lower left should be red"); });
120 wtu.checkCanvasRectColor(gl, width/2+5, height/2+5, width/2-5, height/2-5, [0, 255, 0, 255], 2,
121 function() { testPassed("top right should be green"); },
122 function() { testFailed("top right should be green"); });
125 if (!gl) {
126 testFailed("WebGL context creation failed");
127 } else {
128 testPassed("WebGL context creation succeeded");
129 runTest();
132 debug("");
133 var successfullyParsed = true;
134 </script>
135 <script src="../../js/js-test-post.js"></script>
137 </body>
138 </html>